Document Title: [SwitchesFAQ.html (html file)]
How can I find out the switch settings for game X? 1) Look in the cabinet. Many games have lists of switch settings in the cabinet, or on scruffy bits of coffee stained paper thrown in the bottom of the cab. 2) Look on wiretap.spies.com / coinop.org The directory /pub/game_archive/switchSettings has lots of useful switch settings. http://coinop.org/ has a nice searchable index. 3) Figure them out from scratch. This is the fun part. How can you do this without it taking forever (and without destroying you power supply and game board in the process). Firstly switch settings are often only resampled at reset (or sometimes on leaving test mode) so usually you will have to power the game on and off to try various combinations. a) Test mode This is the easy one. Often boards have built in test modes that will allow you to play with the switches and will automatically translate the switch settings into "English" and display the info on the screen. Of course you will need to know which switch (or pin) puts the board into test mode. This is sort of a circular problem but see below. b) Reset button Powering a board on and off again and again will not do the board and the power supply any good, so if the board has a reset button, use it. c) Test mode (revisited) Sometimes the board may resample the switch settings as it leaves test mode. In cases where the test mode doesn't give you any clues this feature can be used to avoid having to power the board on and off. AS I SAID YOU SHOULD DO ANYTHING TO AVOID POWERING UP AND DOWN LOTS OF TIMES, AS THIS MAY DAMAGE YOUR BOARD/MONITOR/POWER SUPPLY. d) Look for a test mode switch Make a note of the current switch settings (because they my be good defaults), power the board up and change the position of ALL the switches. If nothing changes reset board. If a test mode switch exists you will now probably be in test mode. If a switch exists to flip the screen over you may well find it at this stage. e) Pause switch If you flip the switches over and the board doesn't power up correctly you may have changed the pause switch. You will have to use the techniques below to locate this switch before you can proceed. As an aside, have you ever received a new board with the pause switch set? If you ever get a board that doesn't work always try flipping the switches and powering up again. The pause switch may be on and/or the board's test mode might help debug. f) Try different combinations of switches. Lets say you have 16 switches, well that is _ONLY_ 65536 different combinations! Fortunately most function are controlled by a single switch and if you do things right it should only take 4 tests to find any single switch function (for our 16 switch example). The key here is 'binary search'. The process might be obvious to folk out there (esp. anyone who has spent too long in front of a computer), but here it is in writing. Lets say our initial 'flip all the switches over' test confirmed the existence of a test mode and we want to find out which switch controls it. Split the switches into 2 equal groups 'A' and 'B' and change the state of all the switches in group 'A'. Reset the board. If this effected the board entering test mode then the test mode switch is in group 'A' (so we can ignore group 'B') if not then we can concentrate on group 'B' (and ignore group 'A'). Either way we now only have half as many switches to worry about. We simply repeat this process until we know which switch controls test mode. g) Switch priority Certain switches over ride others (for example a pause switch will usually over ride test mode). So you may have to locate higher priority switches before you can find the lower priority ones. i.e It's no good looking for a cocktail/upright switch until you can avoid pause and/or test mode switches. h) Common switches Dip switches are used to control all sorts of functions here are a few of the more common ones. Pause - Usually highest priority - stops the game Test mode - Usually 2nd highest priority Cocktail/Upright - In Cocktail mode player 2 will be upside down Screen Invert - You often don't need to reset the board to find this. Not to be confused with Cocktail/upright Starting lives - Press player 1 start and count the lives Bonus lives - This info is often written on attract mode screens (often multiple switches) Language - The attract mode screens often show this. (usually multiple switches) Difficulty - Usually the hardest settings to guess. If anyone has any fast methods of finding these I'd be interested. (usually multiple switches) Credits/Coin - Sometimes all these switch on gives free play (usually multiple switches) Free Play - Sometimes free play has it's own switch Demo mode sound - Do you get sound in attract mode? Continue enabled - Does the game let you continue after you have died. Sometimes multiple switches control how many times you can continue Cheat mode - In some games this switch stops you from loosing lives and can be used for play testing. 4) Ask the net If all else fails you can drop a line to the net in the hope that some lazy so and so, has the switch settings but hasn't sent them to the archive yet. ;-)