Document Title: [GauntletMap.html (html file)]
Function Address R/W DATA ------------------------------------------------------------- Program ROM/Operating System 000000-00FFFF R D0-D15 Program ROM/SLAPSTIC 038000-03FFFF R D0-D15 Program ROM/Main 040000-07FFFF R D0-D15 Spare RAM 800000-801FFF R/W D0-D15 EEPROM 802001-802FFF R/W D7-D0 Player 1 Input (See detail below) 803001 R D0-D71 Player 2 Input 803003 R D0-D7 Player 3 Input 803005 R D0-D7 Player 4 Input 803007 R D0-D7 Player Inputs: Joystick Up D7 Joystick Down D6 Joystick Left D5 Joystick Right D4 Spare D3 Spare D2 Fire D1 Magic/Start D0 VBLANK (Active Low) 803009 R D6 Outbut/Buffer Full (@803170) 803009 R D5 (Active High) Input/Buffer Full (@80300F) 803009 R D4 (Active High) Self-Test (Active Low) 803009 R D3 Read Sound Processor (6502) 80300F R D0-D7 Watchdog (128 msec. timeout) 803100 W xx LED-1 (Low On) 803121 W D0 LED-2 (Low-On) 803123 W D0 LED-3 (Low On) 803125 W D0 LED-4 (Low On) 803127 W D0 Sound Processor Reset (Low Reset) 80312F W D0 VBlank Acknowledge 803140 W xx Unlock EEPROM 803150 W xx Write Sound Processor (6502) 803171 W D0-D7 Playfield RAM 900000-901FFF R/W D0-D15 Motion Object Picture 902000-9027FF R/W D0-D15 Motion Object Horizontal Position 902800-902FFF R/W D0-D15 Motion Object Vertical Position 903000-9037FF R/W D0-D15 Motion Object Link 903800-903FFF R/W D0-D15 Spare RAM 904000-904FFF R/W D0-D15 Alphanumerics RAM 905000-905FFF R/W D0-D15 Playfield Vertical Scroll 905F6E,905F6F R/W D7-D15 Playfield ROM Bank Select 905F6F R/W Color RAM Alpha 910000-9101FF R/W D0-D15 Color RAM Motion Object 910200-9103FF R/W D0-D15 Color RAM Playfield Shadow 910400-9104FF R/W D0-D15 Color RAM Playfield 910500-9105FF R/W D0-D15 Color RAM (Spare) 910600-9107FF R/W D0-D15 Playfield Horizontal Scroll 930000,930001 W D0-D8 NOTE: All addresses can be accessed in byte or word mode. GAUNTLET 6502 MEMORY MAP Function Address R/W Data --------------------------------------------------------------- Program RAM 0000-0FFF R/W D0-D7 Write 68010 Port (Outbut Buffer) 1000 W D0-D7 Read 68010 Port (Input Buffer) 1010 R D0-D7 Audio Mix: Speech Mix 1020 W D5-D7 Effects Mix 1020 W D3,D4 Music Mix 1020 W D0-D2 Coin 1 (Left) 1020 R D3 Coin 2 1020 R D2 Coin 3 1020 R D1 Coin 4 (Right) 1020 R D0 Data Available (@ 1010) (Active High) 1030-1030 R D7 Output Buffer Full (@1000) (Active High) 1030 R D6 Speech Ready (Active Low) 1030 R D5 Self-Test (Active Low) 1030 R D4 Music Reset (Low Reset) 1030 W D7 Speech Write (Active Low) 1031 W D7 Speech Reset (Active Low) 1032 W D7 Speech Squeak (Low = 650KHz Clock) 1033 W D7 Coin Counter Right (Active High) 1034 W D7 Coin Counter Left (Active High) 1035 W D7 Effects 1800-180F R/W D0-D7 Music 1810-1811 R/W D0-D7 Speech 1820 W D0-D7 Interrupt Acknowledge 1830 R/W xx Program ROM (48K bytes) 4000-FFFF R D0-D7