Document Title: [DefenderMap.html (html file)]
0000 - 9800 Video RAM C000 - CFFF ROM (4 banks) + I/O D000 - FFFF ROM C000 - C00F Color Registers (16 bytes of BBGGGRRR) C3FC WatchDog C400 - C4FF CMOS RAM battery backed up C800 6 bits of the video counters bits 2-7 CC00 PIA1_data a (widget = I/O board) bit 0 Auto Up bit 1 Advance bit 2 Right Coin bit 3 High Score Reset bit 4 Left Coin bit 5 Center Coin bit 6 bit 7 CC01 PIA1_ctrl a CC02 PIA1_data b bit 0 \ bit 1 | bit 2 |-6 bits to sound board bit 3 | bit 4 | bit 5 / bit 6 \ bit 7 /Plus CA2 and CB2 = 4 bits to drive the LED 7 segment CC03 PIA1_ctrl b (CB2 select between player 1 and player 2 controls if cocktail) CC04 PIA2_data a bit 0 Fire bit 1 Thrust bit 2 Smart Bomb bit 3 HyperSpace bit 4 2 Players bit 5 1 Player bit 6 Reverse bit 7 Down CC05 PIA2_ctrl a CC06 PIA2_data b bit 0 Up bit 1 bit 2 bit 3 bit 4 bit 5 bit 6 bit 7 CC07 PIA2_ctrl b Control the IRQ D000 Select bank (C000-Cfff) 0 = I/O 1 = BANK 1 2 = BANK 2 3 = BANK 3 7 = BANK 4