Game Summary
            
                Breakout-style game with a futuristic twist.
            
                 Hardware Info
                     Controls: Knob / Button(s)
                         Vertical-mounted
                     Raster monitor
                     224 x 256 Resolution
                     Colors: 512
                         Color
                     
                
Additional Hardware Info (from Mame)
                     Z80
                     cpu
                     @ 6 Mhz
                    
                     M68705
                     cpu
                     
                    
                     AY-8910
                     audio
                     @ 1 Mhz
                    
                 
Hardware Platform
                Taito Arkanoid
                 Mame ROMs
                     arkanoid, Arkanoid (World)
                     arkangc, Arkanoid (Game Corporation bootleg)
                     arkatayt, Arkanoid (Tayto bootleg, Japanese)
                     arkbl2, Arkanoid (Japanese bootleg Set 2)
                     arkbloc2, Block (Game Corporation bootleg)
                     arknoidj, Arkanoid (Japan)
                     arknoidu, Arkanoid (US)
            
Game Details
            
                This game took the Breakout formula to new heights, even giving a story line to the game. Player controlled a ship called a Vaus, and had to get through obstacles aliens placed in your path. Upgrades to the formula were many. There were silver blocks that required two hits of the ball to destroy. Some bricks in the wall released power-up capsules, which could split the ball into three, elongate your ship, award an extra life, or even allow you to catch the ball momentarily and release it from a new location.
Perhaps the best power-up turned the Vaus into a laser ship and the player could blast the bricks that remained in play. The effects of a capsule were identifiable by their distinctive color and letter coding. Additionally, there were some roving obstacles that occasionally when hit would send the ball off at a wildly sharp angle and require the player to adjust rapidly to the change. When all blocks were cleared, you went to the next level.