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Laser

Released in 1978

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Hardware Platform: Midway 8080 b/w

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

TAITO Manual Page 6
3. Playing Instructions One or two players Insert coin(s) 1 coin - 1 play (3 laser bases...Adjustable 2 coins - 2 plays (or 2player game) Select one or two player game As the "attacking sound" is heard, invaders appear on the screen. Also, a laser base and four fortresses appear on the lower side of the screen. To move the laser base left or right, push the control buttons. To fire laser, push the fire butto
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page6.htm - 3 K - Updated 1999.02.02
/kb_dl.aspx/KB/gametech/cosmicguerilla.sw
Cosmic Guerilla (Universal 1980) sw1 sw2 Number of laser guns according to score off off 2000 on off 1500 off on 1000 on on 0 sw3 Credits / coin on 1 off 2 sw4 Number of laser guns on 3 off 5
File: /kb_dl.aspx/KB/gametech/cosmicguerilla.sw - 0 K - Updated 1998.02.06
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
Cosmic Guerilla (Universal 1980) sw1 sw2 Number of laser guns according to score off off 2000 on off 1500 off on 1000 on on 0 sw3 Credits / coin on 1 off 2 sw4 Number of laser guns on 3 off 5
File: /kb_dl.aspx/KB/gametech/cosmicguerilla.txt - 0 K - Updated 1998.02.07
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
Cosmic Guerilla (Universal 1980) --------------------------------- sw1 sw2 Number of laser guns according to score off off 2000 on off 1500 off on 1000 on on 0 sw3 Credits / coin on 1 off 2 sw4 Number of laser guns on 3 off 5
File: /kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt - 0 K - Updated 2003.01.06
TAITO Manual Page 9
SW1, SW2...Switches for adjusting the number of laser bases. (Optional Settings) Laser Bases SW1 SW2 3 ON ON 4 OFF ON 5 ON OFF 6 OFF OFF Table 1 The number of Laser Bases is preset at "3" at the factory. SW4...Switch for adjusting bonus points. The Bonus points are preset at "1500" at the factory. (Optional Settings) SCORE SW4 Laser Base 1500 ON 1 1000 OFF 1 Table 2 SW8...Switch for adjusting play pricing displaye
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page9.htm - 6 K - Updated 1999.02.02
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: /kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html - 2 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
Satan of Saturn, SNK --------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | | 7 | G | Coin | 8 | H | 1P.Laser | 9 | I | 2P.Laser 1P.Start |10 | J | 2P.Start
File: /kb_dl.aspx/KB/pinouts/satan_of_saturn.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
Vanguard II, SNK ---------------- CN 3 A | B CN 4 ---------------------+---------------------- ---------------------- GND | 1 | A | GND 1 +5V Coin | 2 | B | 2 +5V Service | 3 | C | 1P.Start 3 GND 2P.Start | 4 | D | 4 GND
File: /kb_dl.aspx/KB/pinouts/vanguard_ii.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/dragons_lair_2.txt
Dragon's Lair 2 wiring connections: ----------------------------------- J14: (SPEAKER) pin 1 - LEFT SPEAKER pin 2 - LEFT SPEAKER RETURN pin 3 - N/C pin 4 - N/C pin 5 - RIGHT SPEAKER pin 6 - RIGHT SPEAKER RETURN pin 7 - N/C pin 8 - N/C J15: (COIN) pin 1 - +5V pin 2 - COIN #1 pin 3 - COIN #2 pin 4 - N/C pin 5 - N/
File: /kb_dl.aspx/KB/pinouts/dragons_lair_2.txt - 3 K - Updated 2003.01.06
TAITO Manual Page 8
6. Adjustments on Game & Sound P.C. Board (See Fig.4 and Tables 1 and 2) To decrease the sound, turn each pots(VR1 - VR8) as shown below. Fig. 4 VR1... Pot for adjusting volume of UFO. VR2... Pot for adjusting volume of laser base when firing. VR3... Pot for adjusting volume of laser base when destroyed. VR4... Pot for adjusting volume of invaders when destroyed. VR5... Pot for adjusting volume of "beep" when bonus is awarded. VR6... Pot for
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page8.htm - 2 K - Updated 1999.02.02
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts and post them to the net. Someone please check the pinouts over and if they look fine, upload the file to wiretap(Can't do it myself). Liberator is a 1 or 2 player game. The action takes place in various star systems in outer space. There are missile bases on planets and enemy space ships that the player tries to destroy. The object of the game it to find and destroy the enemy missile bases. The player controls a fleet of 4
File: /kb_dl.aspx/KB/gametech/liberatr.doc.txt - 6 K - Updated 1996.04.04
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders.. ---------------- On the A084-90700-B739 board, there are 3 connectors. the 8 pin connector: 1- Common (PINK) 2- Move Right (R-G) 3- Move Left (Blu) 4- ? 6- (Drawing said "Key") N/C 7- Select one Player (G-Y) 8- Select two Player (O-W) The 11 pin connector: 1- ? 2- Coin Switch (BW-W) 3- Coin Switch (BR-B) 4- C.Tap on xformer (Yel) 5- Coin Meter (G-W) Then to Pin 9 on Power Supply 6- "Reset" (Orn) Directly to Pin 6 on Power Supply 7- (Drawing said "Key") N/C 8- Spe
File: /kb_dl.aspx/KB/pinouts/space_invaders.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/interstellar.txt
Inter Stellar Laser Fantasy Funai/ESP |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 | |----
File: /kb_dl.aspx/KB/gametech/interstellar.txt - 3 K - Updated 1996.11.21
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
Inter Stellar Laser Fantasy, Funai/ESP -------------------------------------- |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: |
File: /kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt - 3 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 The connector from the DL CPU to the disk player is composed of a ribbon cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon connector. The #1 wire of the ribbon cable may go to the #1 pin of the centronics connector, but then must connect to the #12 pin on the 24- pin DIP connector. Yes, surprise me, but the cable is reversed. LDV1000 connection DL M/B connection (Pioneer manual description DL manual schematics) DIO1 1
File: /kb_dl.aspx/KB/pinouts/dragons_lair.txt - 15 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net !torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsrea
File: /kb_dl.aspx/KB/gametech/contra.txt - 7 K - Updated 1997.03.04
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS Introduction: RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visble object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The Center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land cr
File: /kb_dl.aspx/KB/gametech/ripoff.doc.txt - 5 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/ripoff.txt
=============================================================== ====== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 T
File: /kb_dl.aspx/KB/gametech/ripoff.txt - 6 K - Updated 1995.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/dragonsl.air.txt - 16 K - Updated 1996.04.04
/kb_dl.aspx/KB/monitortech/wg-ntsc.txt
Pin-outs for the Wells Gardner NTSC Decoder ------------------------------------------- This decoder is made on a small square PCB and has the model number DY-1-0 at the end of the PCB with the corner cut off. There are two basic revisions, 85X0172 (P371) and 85X0311 (P600). Pin-outs: --------- P204: 1 - Vcc * 2 - Vcc * 3 - GND 4 - Key 5 - Blanking Input P203: 1 - Positive composite Sync out 2 - Key ** 3 - GND 4 - Video Blue out 5 -
File: /kb_dl.aspx/KB/monitortech/wg-ntsc.txt - 6 K - Updated 1999.08.01
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 36 K - Updated 2000.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: /kb_dl.aspx/KB/gametech/armybattlezone.html - 9 K - Updated 2000.01.20
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: /kb_dl.aspx/KB/faqs/faq-addresses list.html - 21 K - Updated 1999.07.27
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File: /kb_dl.aspx/KB/faqs/faq-star wars hints.html - 13 K - Updated 1999.10.30
Williams Defender
16P-3000-103 Converted to Word '97 format by Dave Langley
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/early series defender setup booklet.doc - 96 K - Updated 2000.01.14
Williams Defender
16P-3001-103 R-T Converted to Word '97 format by Dave Langley
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/later series boards defender setup booklet.doc - 95 K - Updated 2000.01.14
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30

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This game page was created 07/03/2000 01:12:06 and last updated 07/06/2000 21:33:58