|
Released in 1993
Member Rating
|
Display ?Unknown? |
Orientation ?Unknown? |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, ?Unknown? |
|
Genre [no data]
|
Attributes [no data]
|
|
Controls [no data]
|
|
|
| |
|
Game Summary
No summary.
Hardware Platform: -Unique or Unknown-
Game Details
No info.
Coinop.org Member Ratings / Comments
be the first to comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
|
Knowledge Base
/kb_dl.aspx/KB/pinouts/glass.txt
Glass, Gaelco Pinout = JAMMA
---------------------------------
Dip sw.1
--------
1 2 3 4 5 6 7 8
---------------------------------------------------
Mode - Normal
+ Free Play
Start Coins - 1Coin to Start, 1 to Continue
+ 2Coin to Start, 1 to Continue
Coin 2 - - - 1Coin 1Play
File:
/kb_dl.aspx/KB/pinouts/glass.txt
-
2
K - Updated
2003.01.06
TAITO Manual Page 16
CABINET ACCESSORY AND TABLE TOP BOARD ASS'Y
Item Parts No Description 1 CVO90003 Table Top Glass 2 AAO19549 Video Mask 3 AAO19545 Glass Bumper 4 AAO13593 Corner Bracket 5 AAO13605 Lock Bracket 6 AAO13606 Hook 7 CVO70002 Instruction Card 8 TWO60001 Hinge Ass'y 9 AAO16553 Hinge Ass'y 10 CVO10006 Table Box 11 CVO30024 Bottom Box 12 AAO16556 Table Leg 13 CVO10002 Top Board 14 AAO29521 Coin Sticker CONTROL PANEL ASS'Y
Item Parts No Description 1 AAO52511 Switch VAQ-4R 2 TEO30008 Switch Plate 3 AAO19535 Push
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page16.htm
-
7
K - Updated
1999.02.02
/kb_dl.aspx/KB/gametech/journey.txt
As submitted by cjsmith@amoco.com
________________________________________________________________________________
Journey
(C) 1983 Bally/Midway
(C) 1983 Artist & Friends/Nightmare Inc.
Game Design By Marvin Glass & Associates
Typed By - Chris J. Smith cjmsith@amoco.com
>From the Bally/Midway Parts and Operating Manual
OPTION SWITCH SETTINGS
Switch No 1 (At B3 - Located on SOund I/O P.C. Board)
Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10
XX
File:
/kb_dl.aspx/KB/gametech/journey.txt
-
2
K - Updated
1995.09.01
/kb_dl.aspx/KB/gametech/vidinvrt.txt
VIDEO INVERSION AND YOU!
Using Older Nintendo Monitors in New Conversions
Copyright June 1, 1992 by Randy Fromm
The images you see on any television screen are made from combinations of
red, green and blue; the three "primary colors" of light. By combining
these three primary colors in different combinations, we can make any
color we want. For example, combining any two of the primary colors will
create one of the three "secondary colors." Red and blue combine to make
magenta. Red and green mix to for
File:
/kb_dl.aspx/KB/gametech/vidinvrt.txt
-
7
K - Updated
1994.12.15
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
53
K - Updated
2000.02.20
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
-
50
K - Updated
1994.12.28
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
-
19
K - Updated
2000.01.20
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
-
25
K - Updated
1998.09.24
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
-
171
K - Updated
1999.08.01
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
Search the following for Glass
|