Knowledge Base
/kb_dl.aspx/KB/pinouts/rougien.txt
Rougien
-------
|
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND Video
| 3 | C |
| 4 | D |
| 5 | E |
-5V | 6 | F | -5V
1P.Start | 7 | G | 2P.Start
1P.Fire | 8 | H | 2P.Fire
1P.Up | 9 | I | 2P.Up
1P.Down |10 | J | 2P.Down
1P
File:
/kb_dl.aspx/KB/pinouts/rougien.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/senjyo.txt
Senjyo
------
SOLDER | PARTS TV 6 Pin Connector
------------------------------------------- ------------------
2P.Right | 1 | A | 2P.Left 1 Blue
2P.Up | 2 | B | 2P.Down 2 Green
2P.Fire | 3 | C | 3 Red
| 4 | D | 4 GND
1P.Right | 5 | E | 1P.Left 5
File:
/kb_dl.aspx/KB/pinouts/senjyo.txt
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3
K - Updated
2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/repulse-the_last_war.txt
Repulse - The Last War, Kyugo
-----------------------------
PARTS SOLDER
----------------+---------------
GND | 1|1 | GND
GND | 2|2 | GND
GND | 3|3 | GND
Speaker Out | 4|4 | Service
+12V | 5|5 | +12V
| 6|6 |
| 7|7 |
1P. Shield | 8|8 | Coin 2
+5V | 9|9 | +5V
File:
/kb_dl.aspx/KB/pinouts/repulse-the_last_war.txt
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3
K - Updated
2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gametech/omegafighter.txt
Omega Fighter
UFL/American Sammy, 19?? (year unknown)
Omega Fighter
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
First Ships
-----------
Off Off
File:
/kb_dl.aspx/KB/gametech/omegafighter.txt
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2
K - Updated
1995.04.07
/kb_dl.aspx/KB/gametech/roadfighter.txt
Road Fighter
Konami, 1984
312-364-6633
|--------------------------------------------------------------- ------------|
| Road Fighter |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-
File:
/kb_dl.aspx/KB/gametech/roadfighter.txt
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4
K - Updated
1996.11.21
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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12
K - Updated
2002.04.16
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/astrofighter.sw
DECO Astro Fighter
1 On = Easy
Off = Difficult
Bonus 5000 7000 10000 None
2 On On Off Off
3 On Off On Off
Credits 1coin/play 1coin/2plays 2coins/1play
4 On On Off Off
5 On Off On Off
# of
Rockets 3 4 5 6
6 On On Off Off
7 On Off On Off
8 On = Standup
Off = Cocktail
File:
/kb_dl.aspx/KB/gametech/astrofighter.sw
-
0
K - Updated
1998.01.14
/kb_dl.aspx/KB/gametech/astrofighter.txt
DECO Astro Fighter
1 On = Easy
Off = Difficult
Bonus 5000 7000 10000 None
2 On On Off Off
3 On Off On Off
Credits 1coin/play 1coin/2plays 2coins/1play
4 On On Off Off
5 On Off On Off
# of
Rockets 3 4 5 6
6 On On Off Off
7 On Off On Off
8 On = Standup
Off = Cocktail
File:
/kb_dl.aspx/KB/gametech/astrofighter.txt
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0
K - Updated
1998.01.14
/kb_dl.aspx/KB/pinouts/master_of_weapon.txt
Master of Weapon Pinout = JAMMA
---------------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Type - Table
+ Upright
Screen - Normal
+ Reverse
Mode - Game Mode
+ Test Mode
Demo Sound
File:
/kb_dl.aspx/KB/pinouts/master_of_weapon.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ring_fighter.txt
Game: Ring Fighter
Taito, 1984
Parts Solder
----------------| | |----------------
1P Right | 1A | 1B | 2P Right
1P Left | 2A | 2B | 2P Left
1P Up | 3A | 3B | 2P Up
1P Down | 4A | 4B | 2P Down
1P Jab | 5A | 5B | 2P Jab
1P Uppercut | 6A | 6B | 2P Uppercut
| 7A | 7B |
| 8A | 8B |
Coin 1 | 9A | 9B |
File:
/kb_dl.aspx/KB/pinouts/ring_fighter.txt
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1
K - Updated
2003.01.06
Astro Fighter pinouts
Astro Fighter Pinouts
File:
/kb_dl.aspx/KB/gametech/astro fighter.html
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1
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/astro_fighter.txt
Astro Fighter, Data East
------------------------
Solser Side | Parts Side
-----------------------------------------------------------
Gnd | 1 | 1 | Gnd
| 2 | 2 | Gnd
| 3 | 3 | Gnd
| 4 | 4 | Red
Green | 5 | 5 | Blue
Sync | 6 | 6 | Gnd (Video)
Speaker + | 7 | 7 | Gnd (Speaker -)
Coin
File:
/kb_dl.aspx/KB/pinouts/astro_fighter.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
Bull Fighter
------------
Connector 1 Connector 2
COMPONENT | SOLDER COMPONENT | SOLDER
---------------------+---------------------- -------------+--------------
+5V | 1 | A | +5V +12V | 1 | A | +12V
+5V | 2 | B | +5V | 2 | B |
1P.Up | 3 | C | 2P.Down +5V | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jamma.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: jtwine@jtwine.com
-> JAMMA Standard Connector <-
Name Of Game: N/A
Notes: Not all games will use all pins, and some kits may have extra connectors
for more/different controls! i.e. Street Fighter II and Ikari Warriors.
Solder Side | Parts Side
GND | A | 1 | GND
GND | B |
File:
/kb_dl.aspx/KB/pinouts/jamma.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector <
********************
Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger,
Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone,
Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope,
Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball,
Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham,
Yie Ar Kung Fu,
File:
/kb_dl.aspx/KB/pinouts/konami.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mutant_fighter.txt
MUTANT FIGHTER Pinout = JAMMA
-------------------------------
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT
----- OFF OFF OFF 1/1 COIN 1
ON OFF OFF SW 4-6 SAME 1/2
OFF ON OFF AS 1-3 FOR 1/3
ON ON OFF COIN 2 1/4
OFF OFF ON 1/5
ON OFF ON 1/6
File:
/kb_dl.aspx/KB/pinouts/mutant_fighter.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/omega_fighter.txt
Omega Fighter, UPL Pinout = JAMMA
------------------------------------
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
First Ships Off Off 3*
Off On 5
On Off 4
On On
File:
/kb_dl.aspx/KB/pinouts/omega_fighter.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt
The Freedom Fighter P-47 Pinout = JAMMA
-----------------------------------------
Differences to Jamma:
COMPONENT | SOLDER
---------------------------------+----------------------
| 1 | A |
Headphone L+P (-) GND | 2 | B |
| 3 | C |
.
.
| 9 | I |
Speaker 1 + Headphone L (+) |1
File:
/kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/virtua_fighter3.txt
Pinouts for Virtua Fighter 3 - Sega Model 3 step 1.0 PCB set.
POWER CONNECTORS
----------------
JST CN13
1-8 - +3.3 volts
9-18 - Ground
19-24 - +5 volts
JST CN14
1-5 - +5 volts
6-10 - Ground
JST CN15 (Used for cage fans only)
1 - +12v
2 - NC
3 - Ground
VIDEO
-----
JST CN6 (Can also use 15 pin VGA connector CNVGA1 but output at
24KHz/H;60Hz/V)
1 - Red
2 - Green
3 - Blue
4 - Composite Sync
5 - Ground
6
File:
/kb_dl.aspx/KB/pinouts/virtua_fighter3.txt
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1
K - Updated
2003.01.20
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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25
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/mutantfi.ter.txt
MUTANT FIGHTER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K CO
File:
/kb_dl.aspx/KB/gametech/mutantfi.ter.txt
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3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/spaceduel.txt
From the manual (TM-181; 1st printing):
Table 1-1 Game Option Settings
(Settings of 8-Toggle Switch on Space Duel game PCB at D4)
8 7 6 5 4 3 2 1 Option
On Off 3 ships per game
Off Off 4 ships per game $
On On 5 ships per game
Off On 6 ships per game
On Off *Easy game difficulty
Off Off Normal game difficulty $
On On
File:
/kb_dl.aspx/KB/gametech/spaceduel.txt
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2
K - Updated
1994.01.05
/kb_dl.aspx/KB/gametech/streetfighter.txt
Street Fighter
DIP SWA (DIP1)
Coins / Credit 1 2 3 4 5 6
1 1 off off off Right Mechanism
1 2 on off off
1 3 off on off
1 4 on on off
1 5 off off on
2 1 on off on
3 1 off on on
4 1 on on on
1 1 off off off Left Mechanism
1 2 on off off
1 3 off on off
1 4 on on off
1
File:
/kb_dl.aspx/KB/gametech/streetfighter.txt
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3
K - Updated
1998.08.06
/kb_dl.aspx/KB/pinouts/exerion.txt
EXERION, Jaleko 1983
--------------------
Solder Side | Parts Side
________________________________ |___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker - | D | 4 | Speaker +
+5 | E | 5 | +5
| F | 6 |
2
File:
/kb_dl.aspx/KB/pinouts/exerion.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/growl.txt
GROWL
Manufacturer: Taito
Year: 1990
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J CO
File:
/kb_dl.aspx/KB/pinouts/growl.txt
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5
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/road_fighter.txt
Road Fighter, Konami 1984
-------------------------
Solder Side | Parts Side
________________________________ |___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Low | C | 3 | 2P High
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P High
File:
/kb_dl.aspx/KB/pinouts/road_fighter.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_fighter.txt
Street Fighter, pinout = JAMMA
------------------------------
DIP SWA (DIP1)
Coins / Credit 1 2 3 4 5 6
-------------------------------------------------------------
1 1 off off off Right Mechanism
1 2 on off off
1 3 off on off
1 4 on on off
1 5 off off on
2 1 on off on
3 1 off on on
4 1 on on on
1 1 off off off Left Mechanism
1
File:
/kb_dl.aspx/KB/pinouts/street_fighter.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA
----------------------------------
AUXILLARY WIRE HARNESS
10 PIN
----
GND | 1| BLACK
GND | 2| BLACK
1P KICK LIGHT | 3| PURPLE
1P KICK MIDDLE | 4| GRAY
1P KICK HEAVY | 5| WHITE
N.C. | 6|
2P KICK LIGHT | 7| ORANGE
2P KICK MIDDLE | 8| GREEN
2P KICK HEAVY | 9| BLUE
N.C. |10|
----
DIP SW (A)
---------------------------------------------------------------- -------------
File:
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
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5
K - Updated
2003.01.06
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
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12
K - Updated
2002.04.16
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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10
K - Updated
1999.07.27
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
-
10
K - Updated
2000.01.20
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File:
/kb_dl.aspx/KB/faqs/faq-star wars hints.html
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13
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/spacedue.txt
SPACE DUEL
1 GND A GND
2 +5 B +5
3 +22 C
4 -22 D
5 E +10.3 UNREG
6 R COIN F LOCK OUT
7 SELECT LED H L COIN (CNTR)
8 LEFT 2 J START LED
9 SHIELD 2 K LEFT 1
10 THRUST 1 L SHIELD 1
11 SELECT M THRUST 2
12 SW GND N SW GND
13 SW GND P
14 SLAM R
15 S AUX COIN
16 L COIN T SELF
File:
/kb_dl.aspx/KB/gametech/spacedue.txt
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3
K - Updated
1995.12.15
/kb_dl.aspx/KB/pinouts/space_duel.txt
"Space Duel" (Atari, 1981)
--------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 SELECT LED
START LED J 8 ROT L P2
ROT L P1 K 9 SHIELD
File:
/kb_dl.aspx/KB/pinouts/space_duel.txt
-
4
K - Updated
2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
53
K - Updated
2000.02.20
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
-
5
K - Updated
2000.01.20
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
/kb_dl.aspx/KB/gametech/bosconian.txt
--------------------------------------------------------------- ----------------
| BOSCONIAN |
| Option Switch Settings |
|--------------------------------------------------------------- --------------|
| DIP Switch 6K |
|--------------------------------------------------------------- --------------|
| Coins per credit:
File:
/kb_dl.aspx/KB/gametech/bosconian.txt
-
14
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
---------------------------------------------------------------- ----------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
-
15
K - Updated
2003.01.06
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
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1999.10.30
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
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2003.05.30
/kb_dl.aspx/KB/pinouts/pinout_help.txt
---------------------------------------------------------------- ------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
-------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
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2003.01.09
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
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How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
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Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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104
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1999.10.28
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
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FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
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/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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