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Crystal Castles (クリスタルキャッスル)

Released in 1983

Member Rating


(4 total votes)

Manufacturer: Atari
Developer: Atari
Distributor: Atari

Mame ROM Info
ccastles, Crystal Castles (set 1)

Display
Raster
Orientation
Horizontal
Resolution
256 x 232
Colors
32, Color
Genre
Maze
Attributes
3D
Controls
Trakball / Button(s)
Size/Weight of Upright
71.5000 " x 25.2500" x 31.0000" , 290.00lb.
'Crystal Castles' marquee
game marquee

Game Summary

The Brothers Grimm go 3-d. Pac-man style game in which you move Bentley Bear through a series of dazzling 3-d landscapes, collecting gems and avoiding balls, trees, and other bad guys.

Hardware Info

M6502 cpu @ 1.5 Mhz
Pokey audio @ 1.25 Mhz
Pokey audio @ 1.25 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

You are Bentley, a snuggly bear, trapped in the witch Berthilda's castle.  Your mission is to move through a series of increasingly elaborate castle landscapes, collecting gems as you go. Unfortunately Berthilda's henchmen, in the form of ghosts, trees, skeletons, one-eyed squiggly creatures, and the like, are also after the same gems, and, of course, you.

The game controller is a glowing trakball, which can take practice to get the knack of, but is well-suited for navigating the complex architecture of the levels.  With their 3-d isometric views, landscapes are reminiscent of Q-bert, and much of the charm of the game comes from exploring their elevators, ramps, and hidden back sections.  The landscapes are grouped into "levels" and after completing a landscape Bentley travels on roads connecting the landscapes and levels.

There are many warps that take you to higher levels. Pots of honey award extra points, but are guarded by an angry swarm of bees that descends with more urgency the longer you spend on a landscape.  Grabbing the witch's hat makes Bentley invincible to the evildoers, and enables him to kill Berthilda when she makes her sporadic appearances.

A landscape is complete when all the gems are collected, and you get a bonus if Bentley collects the last gem. Bentley is transported to the next landscape accompanied by a beeping rendition of Tchaikovsky's Nutcracker Suite.

This is one of the few games to actually have an end, and a clever touch is that the high scorer's initials are incorporated in the design of the first level.

Coinop.org Member Ratings / Comments

by rsvore. Comment: "This is a great classic game. I bought this in November for $150 and it works great. Replaced the track ball bearings which inproved game play dramatically. My three year old girl can make it to the third maze all by herself." (2004-01-28 12:14:30Z)

by Riggolitz. Comment: "I have an old stand up of this.... I love it. My trackball inputs are jumpy though. Even after replacement, can't seem to figure out the problem." (2003-12-10 15:16:56Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Crystal Castles' cabinet photo
cabinet photo
'Crystal Castles' title screen
title screen
'Crystal Castles' gameplay screen shot
gameplay screen
'Crystal Castles' control panel
control panel
'Crystal Castles' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Space Castle upright cabinet Cyystal Castles cabinet

Knowledge Base

/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/crystalcastles.txt - 5 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt - 5 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/crystalc.ast.txt - 5 K - Updated 1996.03.25
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES --------------- Wiring List for P20: | --------------------------------|----------------------------------- +5V RETURN | A | 1 | +5V RETURN +5V REG | B | 2 | +5V REG +10.3V | C | 3 | | D | 4 | | E | 5 | | F | 6 | | H | 7 | COIN COUNTER L
File: /kb_dl.aspx/KB/pinouts/crystal_castles.txt - 2 K - Updated 2003.01.06
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: /kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ________________________________________________________________ ___________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 01/07/2003 16:19:44