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Released in 1996
Member Rating
Developer:
Sega
Distributor:
Sega
Manufacturer:
Sega
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Display Raster |
Orientation Horizontal |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, Color |
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Genre
Fighting
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Attributes
3D
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Controls
1 Joystick / Button(s)
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Size/Weight of 26" Monitor
76.6000
" x 31.8000" x 42.1000"
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Game Summary
Shooter. 3D. Based on a movie.
Hardware Platform: Sega ST-V System
Game Details
Play as a male or female cop, or team up with a friend to rescue the daughter of someone "important". Land by helicopter on the roof of the skyscraper where she's being held -- you are immediately under fire from the bad guys and your ride home is destroyed. It's up to you to fight your way to the big boss and use anything you can get your hands on as a weapon on the way there!
As far as I know this is an English language version of a Japanese arcade. It was named Die Hard so it would appeal to fans of the movie. The game only loosely has links -- there's a tall building and you're a lone cop (unless you play with a friend of course) trying to kick some bad guys' asses. 3D polygon game with fairly basic moves where you can punch, kick, jump and use objects against the various villains. As you work your way through the building there are cut scenes with the big boss on his mobile spitting out his demands etc. and also sequences which require you to punch, jump, duck etc. at the right time to get a bonus.
Keep smacking the bad guys till they're down by using whatever combination of kicking and punching suits your mood at the time. If you like the movie then the thought of fighting your way down the building and saving the day will probably appeal to you.
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Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/karnov.txt
KARNOV, DATA EAST Pinout = JAMMA
----------------------------------
This first table is for DIPSWITCH bank #1
1c = 1 Coin
1k = 1 Credit
----------------------------------------------------------------------------
1 2 3 4 5 6 7 8
----------------------------------------------------------------------------
GAME |1c=1k | OFF | OFF |
CHARGE |1c=2k | ON | OFF |
COIN 1 |1c=3k | OFF | ON |
|2c=1k | ON | ON |
------------------
File:
/kb_dl.aspx/KB/pinouts/karnov.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
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4
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
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4
K - Updated
2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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53
K - Updated
2000.02.20
/kb_dl.aspx/KB/gametech/ruffrang.txt
ROUGH RANGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/ruffrang.txt
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3
K - Updated
1996.08.17
/kb_dl.aspx/KB/pinouts/rough_ranger.txt
ROUGH RANGER Pinout = JAMMA
-----------------------------
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT
-------- OFF OFF OFF 1/1
ON OFF OFF 1/2
OFF ON OFF 1/3
ON ON OFF 1/4
OFF OFF ON 2/1
ON OFF ON 3/1
OFF ON ON
File:
/kb_dl.aspx/KB/pinouts/rough_ranger.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/karnov.txt
Well, here is the DIP switch settings for KARNOV by DATA EAST. The version
that I have is a JAMMA'd version and these settings are for that board.
I have photocopies of the original manual that I will ship anywhere, as long
you do not mind paying for the shipping. The manual includes aproximately 30
pages of schematics, as well as replacement part numbers.
You can contact me at the following address to obtain a copy of the manual
or to give me corrections to this chart, or just to say HI ;-)
File:
/kb_dl.aspx/KB/gametech/karnov.txt
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3
K - Updated
1996.01.31
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/shootout.sw
SHOOT OUT
Dipswitch Settings
Dipswitch 1
-----------
SW 1 SW 2 SW 3 SW 4 SW
5 SW 6 SW 7 SW 8
---- ---- ---- ----
---- ---- ---- ----
COIN 1 1 COIN = 1 CREDIT Off Off
1 COIN = 2 CREDIT Off On
1 COIN = 3 CREDIT On Off
2 COIN = 1 CREDIT On On
COIN 2 1 COIN = 1 CREDIT Off Off
1
File:
/kb_dl.aspx/KB/gametech/shootout.sw
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2
K - Updated
1997.06.20
HEAVY BARREL complete strategy guide
Submitted by Julius Yang
A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons.
The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File:
/kb_dl.aspx/KB/gametech/heavybarrelstrategy.html
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6
K - Updated
2000.01.19
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
K - Updated
1999.10.29
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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104
K - Updated
1999.10.28
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
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18
K - Updated
1999.11.02
Search the following for Die Hard
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