Knowledge Base
/kb_dl.aspx/KB/datasheets/macro-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| M M A CCCC RRRRRR OOOOO 1 1 |
| MM MM A A C C R R O O 11 11 |
| M M M M A A C R R O O 1
File:
/kb_dl.aspx/KB/datasheets/macro-11.txt
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15
K - Updated
1997.01.03
Mortal Kombat FAQ Version 5.0
**************************************************************** **************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * **************************************************************** **************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Comple
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/nba-jam.txt
NBA JAM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
10
File:
/kb_dl.aspx/KB/gametech/nba-jam.txt
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3
K - Updated
1995.08.25
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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26
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
MORTAL KOMBAT 2
Connector P1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
|
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
-
3
K - Updated
2003.01.07
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
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10
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (K
File:
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
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6
K - Updated
2005.08.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
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6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/block_buster.txt
Block Buster
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Speaker
+12V | 5 | E |
| 6 | F |
| 7 | G |
| 8 | H | Service
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
2P.D
File:
/kb_dl.aspx/KB/pinouts/block_buster.txt
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1
K - Updated
2003.01.06
TAITO Manual Page 7
6. Adjistments on Switching Regulator P.C. Board (See Fig. 3)
Caution: The line voltages should be set within the limits. Failure to do so may result in destruction of the IC's.
To check the output voltages, measure them on the D-connector, the G-connector, or the N-connector. (See the cable block diabram, AAR00179 in this manual.)
+ 5V VR... Pot for adjusting 5V line voltage (Adjustable range: 4.5V - 5.5V DC)
- 5V VR... Pot for adjusting 5V
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page7.htm
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1
K - Updated
1999.02.02
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File:
/kb_dl.aspx/KB/faqs/list-konamijapan.html
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2
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/devastators.txt
Konami Devastators
------------------
Board ID GX890 - JAMMA - Vertical Orientation
Default settings are marked with a * for 1, blank for 0
Setting both pins 3 and 4 to ON on switch block 3 sends the
board into test mode. Hitting P1 fire toggles around the test
screens, the final screen is a DIP switch setting/function
display screen.
DIP Switch 1
============
Pin Function Settings
--- -------- --------
1 1 Coin/Credit 0000 1 Coin
File:
/kb_dl.aspx/KB/gametech/devastators.txt
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2
K - Updated
1996.10.03
/kb_dl.aspx/KB/pinouts/block_hole.txt
Block Hole, Konami Pinout = JAMMA
-------------------------------------
DIP SWITCH No.1 SETTINGS_____________________________________________________
1.COIN SWITCH NO.1 SETTINGS
SW 1 2 3 4 COIN PLAY
O OFF OFF OFF OFF 1 1
ON OFF 1 2
OFF ON 1 3
ON ON 1 4
OFF OFF ON OFF 1 5
ON
File:
/kb_dl.aspx/KB/pinouts/block_hole.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/devastators.txt
Devastators, Konami Pinout = JAMMA
-----------------------------------
Setting both SW.s 3 and 4 to ON on switch block 3 sends the
board into test mode. Hitting P1 fire toggles around the test
screens, the final screen is a Dip switch setting/function
display screen.
Dip Switch 1
============
SW. Function Settings
--- -------- --------
1 1 Coin/Credit 0000 1 Coin = 1 Credit
2 " 0001 2 Coin = 3 Credit
3 " 0
File:
/kb_dl.aspx/KB/pinouts/devastators.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nba_jam.txt
NBA JAM by MIDWAY Pinout = JAMMA
----------------------------------
P3 TO SND BD P6 SND P7 SND P5
--------------- ------- ------
1 SP+ 1 1
2 SP- 4 2 POT
3 +12V 5 3 KEY
4 +12V 6 4 POT
5 KEY 4
6
7 GND 3
8 +5V 1
9 GND 2
P5,6 (PL3,4)
----
1 GND
2 ----
3 ----
4 ---
File:
/kb_dl.aspx/KB/pinouts/nba_jam.txt
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5
K - Updated
2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
104
K - Updated
1999.10.28
/kb_dl.aspx/KB/datasheets/9900.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 000 000 |
| 9 9 9 9 0 0 0 0 |
| 9 9 9 9 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9900.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/9940.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 4 000 |
| 9 9 9 9 44 0 0 |
| 9 9 9 9 4 4 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9940.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/9980.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 88888 000 |
| 9 9 9 9 8 8 0 0 |
| 9 9 9 9 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9980.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT
Disclaimer : This information has mainly been worked out using trial and error
on a working GX400 board. I will not accept responsibility for
anything that may go wrong while using this information.
That said, all the settings and pinouts work correctly on the
board that I have.
Dip Switch Settings :
---------------------------------------------------------------- -------
File:
/kb_dl.aspx/KB/gametech/nemesis.txt
-
7
K - Updated
1997.08.22
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
-
434
K - Updated
2002.09.24
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Emulating Pong
Original URL:
File:
/kb_dl.aspx/KB/gametech/boris - emulating pong.html
-
3
K - Updated
2000.06.16
/kb_dl.aspx/KB/datasheets/nsc800.txt
----------------------------------------------------------------
| |
| |
| National Semiconductor |
| |
| N N SSSSS CCCC 88888 000 000 |
| NN N S S C C 8 8 0 0 0 0 |
| N N N S C 8 8 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/nsc800.txt
-
15
K - Updated
1997.01.03
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File:
/kb_dl.aspx/KB/gametech/crazyclimbermap.html
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4
K - Updated
2000.01.23
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
-
5
K - Updated
2000.01.23
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
---------------------------------------------------------------- --------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accu
File:
/kb_dl.aspx/KB/datasheets/65816info.txt
-
126
K - Updated
1999.05.17
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
-
31
K - Updated
1999.10.29
/kb_dl.aspx/KB/datasheets/1802.txt
----------------------------------------------------------------
| |
| |
| RCA |
| |
| 1 88888 000 22222 |
| 11 8 8 0 0 2 2 |
| 1 8 8 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/1802.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8080a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 000 A |
| 8 8 0 0 8 8 0 0 A A |
| 8 8 0 0 0 8 8 0 0 0 A A
File:
/kb_dl.aspx/KB/datasheets/8080a.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 5555555 A |
| 8 8 0 0 8 8 5 A A |
| 8 8 0 0 0 8 8 5 A A
File:
/kb_dl.aspx/KB/datasheets/8085a.txt
-
15
K - Updated
1997.01.03
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
-
23
K - Updated
1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html
-
10
K - Updated
2000.01.23
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
53
K - Updated
2000.02.20
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
-
18
K - Updated
1999.11.02
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
-
310
K - Updated
1999.10.29
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
72
K - Updated
1999.10.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
69
K - Updated
1999.10.30
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications
by Sean Young (syoung@cs.vu.nl)
Last update: September 21, 1997
Opcode Prefixes
There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or
File:
/kb_dl.aspx/KB/datasheets/z80/z80.doc
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421
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2002.09.24
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
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