Knowledge Base
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/cabal.txt
Cabal (joystick version)
------------------------
It claims to be standard JAMMA, but lettering is different, and button 3
is used for the test and service sw rather than the JAMMA "Button3" (X,24)
When converting from track ball version, please change IC D4701AC (2pcs)
at location C D 1 2, on bottom board with socket plug in adaptor.
--------------------------------------------------------------
Solder Side | Parts Side
--------------------------
File:
/kb_dl.aspx/KB/pinouts/cabal.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/big_event_golf.txt
BIG EVENT GOLF
PINOUTS
"G" CONNECTOR
COMPONET SIDE SOLDER SIDE
-----------------------------------------------------
1) GROUND A) GROUND
2) VIDEO RED B) VIDEO GROUND
3) VIDEO GREEN C) VIDEO BLUE
4) NEGATIVE COMPOSITE SYNC D)
5) SPEAKER + E) SPEAKER -
6) KEY F) KEY
7) H)
8) COINSWITCH J)
9) COIN METER K)
10) L)
11) SERVICE SW M)
12) 1P START N) 2P START
13) BALL UP P)
14) BALL DOWN R)
15) BALL RIGHT S)
16) BALL LEFT
File:
/kb_dl.aspx/KB/pinouts/big_event_golf.txt
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1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
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4
K - Updated
1996.03.25
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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53
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalcastles.txt
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4
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/pinball.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: VS PINBALL DIP&PIN (CPDIST)
Message-ID: <DEtLC2.128@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Wed, 13 Sep 1995 01:23:15 GMT
Lines: 66
PINBALL
( FILE 351 )
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER PARTS
File:
/kb_dl.aspx/KB/gametech/pinball.txt
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3
K - Updated
1998.09.25
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
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8
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/suprdodg.txt
SUPER DODGE BALL
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J 8
K
File:
/kb_dl.aspx/KB/gametech/suprdodg.txt
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2
K - Updated
1995.08.25
/kb_dl.aspx/KB/pinouts/pinball_action.txt
PINBALL ACTION, TEHKAN
----------------------
====================================================================
Solder Side | Parts Side
================================|===================================
2P START (BALL) | A | 1 |
2P TILT | B | 2 | 2P LEFT FLIPPER
2P RIGHT FLIPPER | C | 3 |
| D | 4 |
1P START (BALL) | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/pinball_action.txt
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1
K - Updated
2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
K - Updated
2001.05.27
/kb_dl.aspx/KB/gametech/usclasic.txt
U.S. CLASSIC
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5 E
File:
/kb_dl.aspx/KB/gametech/usclasic.txt
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3
K - Updated
1995.07.29
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
U.S. CLASSIC
------------
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5
File:
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES
---------------
Wiring List for P20:
|
--------------------------------|-----------------------------------
+5V RETURN | A | 1 | +5V RETURN
+5V REG | B | 2 | +5V REG
+10.3V | C | 3 |
| D | 4 |
| E | 5 |
| F | 6 |
| H | 7 |
COIN COUNTER L
File:
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
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1
K - Updated
2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/super_dodge_ball.txt
SUPER DODGE BALL Pinout = JAMMA
---------------------------------
DIP SW 1 1 2 3 4 5 6 7 8
----- ON OFF EASY
OFF OFF NORMAL
OFF ON HARD
ON ON VERY HARD
---- NOT USED ------------
DIP SW 2 1 2 3 4 5 6 7 8 COIN/CREDIT
OFF OFF OFF
File:
/kb_dl.aspx/KB/pinouts/super_dodge_ball.txt
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1
K - Updated
2003.01.06
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
Search the following for Video 8 Ball
|