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Tanks (タンク)

Released in 1974

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Developer: Atari
Distributor: Atari
Manufacturer: Atari

Display
?Unknown?
Orientation
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Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
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Controls
[no data]

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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

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Ultra Tank Flyer: 1 Front Ultra Tank Flyer: 2 Back Tank Battalion Flyer: 1 Front Tank Battalion Flyer: 2 Back Tank 8 flyer: 1 Front Tank 8 flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/gametech/battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX
File: /kb_dl.aspx/KB/gametech/battlezone.txt - 1 K - Updated 1996.01.23
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: /kb_dl.aspx/KB/gametech/battlezone tech.html - 6 K - Updated 2002.05.01
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980 ---------------------- P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V C 3 +22VDC D 4 AUDIO RTN E 5 AUDIO +OUT F 6 AUDIO -OUT H 7 START LED J 8
File: /kb_dl.aspx/KB/pinouts/battlezone.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/tnk-iii.txt
TNK III COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18 17 20
File: /kb_dl.aspx/KB/gametech/tnk-iii.txt - 2 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
No Man's Land, Universal ------------------------ ________________________________|___________________________________ Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5 Volt | C | 3 | +5 Volt +5 Volt | D | 4 | +5 Volt | E | 5 | | F | 6 | | H | 7 |
File: /kb_dl.aspx/KB/pinouts/no_mans_land.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
TNK III ------- COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18
File: /kb_dl.aspx/KB/pinouts/tnk_iii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/text/tank.txt
Tank Switch Settings Kee Games, 1974 Only these adjustments should be made on circuit board 1. 1) Master volume: Look in upper right area of board. There is a small tab on each of the pots. When the two tabs are set to the same point, the volume for both tanks will be the same. 2) Missile firing and explosion sound: Look in the upper left area of the board. There are two pots here as well. Setting the tabs to the same point will set the volume evenly between the two tanks. 3) Game time: There is onl
File: /kb_dl.aspx/KB/gametech/text/tank.txt - 0 K - Updated 1995.05.12
/kb_dl.aspx/KB/gametech/tank.txt
Tank Pinouts Kee Games, August 1974 I believe these two boards are tightly back-to-back, and the edge connector on each forms a single, double-sided edge connector. The manual warns that the two boards should not be pried apart. Board I (J-3) Board II (J-6) (From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common) LO - AC 2 2 Analog Gnd (to J-3, pin 7) LO - AC 3 3 (Not Used)
File: /kb_dl.aspx/KB/gametech/tank.txt - 2 K - Updated 1996.04.04
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
Tank Pinouts Kee Games, August 1974 ----------------------------------- I believe these two boards are tightly back-to-back, and the edge connector on each forms a single, double-sided edge connector. The manual warns that the two boards should not be pried apart. Board I (J-3) | Board II (J-6) ------------------------------------|-------------------------------------- (From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common) LO - AC |
File: /kb_dl.aspx/KB/pinouts/tank_(kee_games).txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/tankbattalion.txt
Tank Battalion Switch Settings Game Plan, Inc., 1981 There should be a self-test switch near the coin door somewhere, along with a service switch and volume control. There should be a volume pot and a reset switch on the game PCB. Here is a quick run-down of the switch settings: 1 2 3 4 5 6 Credits per Coin: ---------------- Off Off 1 Coin 1 Credit Off On 1 Coin, 2 Credits On Off 1 Coi
File: /kb_dl.aspx/KB/gametech/tankbattalion.txt - 0 K - Updated 1996.01.21
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
File: /kb_dl.aspx/KB/pinouts/tank_battalion.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: /kb_dl.aspx/KB/gametech/armybattlezone.html - 9 K - Updated 2000.01.20
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ________________________________________________________________ ___________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER ,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer:
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 402 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00