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Released in 1976
Member Rating
Manufacturer:
Fun Games
Developer:
Fun Games
Distributor:
Fun Games
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Display Raster |
Orientation Horizontal |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, B/W |
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Genre [no data]
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Attributes [no data]
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Controls
2 Joysticks / Button(s)
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Game Summary
Shoot King Kong off the top Empire State Building with your biplane.
Hardware Platform: -Unique or Unknown-
Game Details
Do I need to say that this games is base on the 1933 movie King Kong?
Coinop.org Member Ratings / Comments
be the first to comment
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Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion
By Joel Rosenzweig
Joel-r@an.hp.com
Much technical information provided by Dick Millikan.
Version 1.0, 1/21/98
This document describes how to invert the video from Nintendo's Donkey
Kong Jr. It includes enough hints to help you convert Donkey Kong and
Mario Brothers, but the procedures are slightly different for these
boards, and I haven't personally tested it on them.
There used to be two ways to invert the video of a Nintendo game. Now
there are three! I feel this
File:
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
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9
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/ccong.sw
Here's the dip switch listing for Crazy Kong (most likely the ORCA version, as
that's what the manual lists on the schematics that I got the info from)
1\
>Number of MR Uncle 00=3 10=4 01=5 11=6
2/
3\
>Extra score 00=7,000 10=10,000 01=15,000 11=20,000
4/
5\
6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4
7/ 100=2/1 110=3/1 101=4/1 111=1/5
8 machine type: 1=upright, 0=cocktail
File:
/kb_dl.aspx/KB/gametech/ccong.sw
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0
K - Updated
1997.07.01
Crazy Kong pinouts
Crazy Kong Pinouts
File:
/kb_dl.aspx/KB/gametech/crazy kong tech.html
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2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/crazykong.txt
Here's the dip switch listing for Crazy Kong (most likely the ORCA version, as
that's what the manual lists on the schematics that I got the info from)
1\
>Number of MR Uncle 00=3 10=4 01=5 11=6
2/
3\
>Extra score 00=7,000 10=10,000 01=15,000 11=20,000
4/
5\
6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4
7/ 100=2/1 110=3/1 101=4/1 111=1/5
8 machine type: 1=upright, 0=cocktail
File:
/kb_dl.aspx/KB/gametech/crazykong.txt
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0
K - Updated
1997.07.02
/kb_dl.aspx/KB/gametech/crzykong.txt
CRAZY KONG
COMP SIDE CKT SIDE
----------- -----------
2 1
4 3
6 5
8 7
10 9
12 11
14 13
16 15
18 17
20
File:
/kb_dl.aspx/KB/gametech/crzykong.txt
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1
K - Updated
1995.04.01
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
=====================================================================
| Donkey Kong, Jr. Jumper Switch Settings |
=====================================================================
| From Jeff Fabrizio (jethro73@yahoo.com) |
---------------------------------------------------------------------
| | A | B | C | D | E | F | G | H |
---------------------------------------------------------------------
|Number of Juniors |
File:
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
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2
K - Updated
1998.10.05
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD )
-------------------------------
DIP SW 1 2 3 4 5 6 7 8
X DEMO SOUND
OFF OFF 3 # OF SHIPS
ON OFF 4
OFF ON 5
ON ON 6
OFF OFF OFF EXTRA CAR 10K
File:
/kb_dl.aspx/KB/gametech/str-heat.txt
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1
K - Updated
1995.05.08
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Down
|
File:
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
with corrections from Jonathan Walton 21Sep96
this is the inverse pinout (put your connector on backwards, since
parts side and solder side are flipped) to the Falcon bootleg version
of Ms PacMan
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
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1
K - Updated
2003.03.03
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
SPKR + 4 D SPKR GND
+12V 5 E +12V
1P Up 6 F N/C
2P [Up/Down] 7 H N/C
GND 8 J GND
File:
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
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1
K - Updated
1995.12.29
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings
-------------------------------
SW A SW B
---- ----
OFF OFF 3 Jumpmen *
ON OFF 4 Jumpmen
OFF ON 5 Jumpmen
ON ON 6 Jumpmen
SW C SW D (Bonus Jumpman)
---- ----
OFF OFF AT 7,000 Points
ON OFF AT 10,000 Points *
OFF ON AT 15,000 Points
ON ON AT 20,000 Points
SW E SW F SW G (Right Coin Door)
---- ---- ----
O
File:
/kb_dl.aspx/KB/gametech/donkeykong.txt
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1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
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2
K - Updated
1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.txt
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2
K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II
--------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior
------------------
PARTS | SOLDER Video Board Side Connector
---------------------+---------------------- --------------------------
GND | 1 | A | GND 1 -5V
GND | 2 | B | GND 2 -5V
+5V | 3 | C | +5V 3 -5V
+5V | 4 | D | +5V 4 -5V
+12V | 5 | E | +12V
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD )
---------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
File:
/kb_dl.aspx/KB/pinouts/street_heat.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
---------------------------------------------------------------- -------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkeykong3.txt
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5
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
---------------------------------------------------------------- -------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
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5
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/crazykongorca.txt
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2
K - Updated
1999.10.12
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983
------------------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
-
3
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File:
/kb_dl.aspx/KB/gametech/my recap experience.html
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2
K - Updated
2000.07.15
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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53
K - Updated
2000.02.20
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
Search the following for Kong
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