Knowledge Base
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ---------------------------------------------------------------- -------------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COI
File:
/kb_dl.aspx/KB/gametech/streetfighterii.html
-
5
K - Updated
1999.12.21
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/magicswr.txt
MAGIC SWORD
DIP SW (A)
---------------------------------------------------------------- --------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
|
File:
/kb_dl.aspx/KB/gametech/magicswr.txt
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6
K - Updated
1996.05.24
/kb_dl.aspx/KB/gametech/streetfighterii.txt
DIP SW (A)
---------------------------------------------------------------- --------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| COIN 1 1 COIN 4 CRE
File:
/kb_dl.aspx/KB/gametech/streetfighterii.txt
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5
K - Updated
1994.06.06
/kb_dl.aspx/KB/gametech/strtfite.txt
STREET FIGHT
DIP SW (A)
---------------------------------------------------------------- --------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| CO
File:
/kb_dl.aspx/KB/gametech/strtfite.txt
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5
K - Updated
1994.11.26
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
SHOGUN WARRIORS
Manufacturer: Kaneko
Year: 1992
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7
File:
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
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4
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA
----------------------------------
AUXILLARY WIRE HARNESS
10 PIN
----
GND | 1| BLACK
GND | 2| BLACK
1P KICK LIGHT | 3| PURPLE
1P KICK MIDDLE | 4| GRAY
1P KICK HEAVY | 5| WHITE
N.C. | 6|
2P KICK LIGHT | 7| ORANGE
2P KICK MIDDLE | 8| GREEN
2P KICK HEAVY | 9| BLUE
N.C. |10|
----
DIP SW (A)
---------------------------------------------------------------- -------------
File:
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/superman.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
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3
K - Updated
1995.06.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
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6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
Mania Challenge
---------------
Solder Side Components Side
----------------------------------------------------
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
File:
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER
PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY )
--------------------------------------------
1 GND 2 GND
3 GND 4 GND
5 6
7 COIN CTR A 8
9 PL 1 LEFT 10 PL 2 LEFT
11 PL 1 RIGHT 12 PL 2 RIGHT
13 PL 1 KICK 14 PL 2 KICK
15 PL 1 START 16 PL 2 START
17 18
File:
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
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1
K - Updated
1994.11.26
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (K
File:
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
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6
K - Updated
2005.08.29
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
/kb_dl.aspx/KB/gametech/wrestlewar.txt
Wrestle War
Sega, 1989
Wrestle War
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin
File:
/kb_dl.aspx/KB/gametech/wrestlewar.txt
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3
K - Updated
1995.04.07
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984
------------------------------------
Kung-Fu Master
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
File:
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
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6
K - Updated
2003.01.06
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X
---------
Spartan X
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
N/U | P | 16| Blue
File:
/kb_dl.aspx/KB/pinouts/spartan_x.txt
-
6
K - Updated
2003.01.06
Mortal Kombat FAQ Version 5.0
**************************************************************** **************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * **************************************************************** **************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Comple
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/violfite.txt
VIOLENCE FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/violfite.txt
-
2
K - Updated
1995.07.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/doubledragonii.txt
Double Dragon II
Romstar, Inc.
213-539-2744
|--------------------------------------------------------------- ------------|
| Double Dragon II |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
File:
/kb_dl.aspx/KB/gametech/doubledragonii.txt
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4
K - Updated
1996.11.21
/kb_dl.aspx/KB/pinouts/double_dragon_ii.txt
Double Dragon II Romstar, Inc. Pinout = JAMMA
------------------------------------------------
|--------------------------------------------------------------- ------------|
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|---------------------------------------------------------------------------|
| Coin Swit
File:
/kb_dl.aspx/KB/pinouts/double_dragon_ii.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Jump | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Jump
File:
/kb_dl.aspx/KB/pinouts/flashgal.txt
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2
K - Updated
2003.01.06
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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104
K - Updated
1999.10.28
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths.
---------------------------------------------------------------- ----------- RYU and KEN Fire
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html
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6
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA
------------------------------
DOUBLE DRAGON
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF
1coin 2credit ON OFF OFF
1coin 3credit OFF ON OFF
1coin 4credit ON ON OFF
1coin 5credit OFF OFF ON
2coin 1credit
File:
/kb_dl.aspx/KB/pinouts/double_dragon.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbldrag2.txt
-
3
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
K - Updated
2001.05.27
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
Wrestle War Sega, 1989
----------------------
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin 1 Credit
On
File:
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf"
----------------
"G" Connector
=============
Solder Side Components Side
-----------------------------------------
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E
File:
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
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5
K - Updated
2003.01.06
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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26
K - Updated
1999.10.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
-
23
K - Updated
1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/doubledragonii.html
Double Dragon II Romstar, Inc. 213-539-2744 |--------------------------------------------------------------- ------------| | Double Dragon II | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 S
File:
/kb_dl.aspx/KB/gametech/doubledragonii.html
-
4
K - Updated
1998.07.11
/kb_dl.aspx/KB/pinouts/free_kick.txt
Free Kick Pinout = JAMMA
--------------------------
Differences from JAMMA connector:
Solder Side
-----------
16 Coin B/Service When Dip SW. 3-8=ON it makes service SW.
25 Sensor 2P.Left
26 Sensor 2P.Right
Parts Side
----------
25 Sensor 1P.Left
26 Sensor 1P.Right
There are no Joysticks connected.
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - 3
File:
/kb_dl.aspx/KB/pinouts/free_kick.txt
-
3
K - Updated
2003.01.06
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+5V | 3 | C | +5V
Coin 1 | 4 | D | Coin 2
1P.Left | 5 | E | 1P.Right
2P.Left | 6 | F | 2P.Right
| 7 | G | Blue
Green | 8 | H | Red
2P.Kick | 9 | I | 1P.Kick
Speaker |10 | J | Speak
File:
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
-
2
K - Updated
2003.01.06
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
K - Updated
1999.10.30
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
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1999.10.30
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
/kb_dl.aspx/KB/gametech/combatri.bes.txt
COMBATRIBES
PARTS SIDE CKT SIDE CN4 (PL-3)
------------ ------------ -----------
1 GND A GND 1 RIGHT
2 GND B GND 2 LEFT
3 +5V C +5V 3 UP
4 +5V D +5V 4 DOWN
5 -5V E -
File:
/kb_dl.aspx/KB/gametech/combatri.bes.txt
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3
K - Updated
1995.08.02
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
K - Updated
1999.07.27
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