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Demon (デーモン)

Released in 1982

Member Rating


(0 total votes)

Manufacturer: Cinematronics
Developer: Cinematronics
Distributor: Cinematronics

Mame ROM Info
demon, Demon

Display
Vector
Orientation
Horizontal
Resolution
0 x 0
Colors
256, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Demon' marquee
game marquee

Game Summary

No summary.

Hardware Info

CCPU cpu @ 5 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

No info.

Coinop.org Member Ratings / Comments

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X-Arcade Controller
X-Arcade Controller
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'Demon' title screen
title screen
'Demon' gameplay screen shot
gameplay screen
'Demon' control panel
control panel

Knowledge Base

/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt
Path: wiretap.spies.com!sgiblab!swrinde!pipex!demon!hatstand.demon.co .uk!aaron Newsgroups: rec.games.video.arcade.collecting From: aaron@hatstand.demon.co.uk (Aaron Liddiment) References: <3dsu5p$p3c@nyx.cs.du.edu> Organization: Very Silly Party X-Newsreader: TIN [version 1.2 PL2] Subject: Re: DEFENDER diags help needed X-Posting-Host: hatstand.demon.co.uk Date: Tue, 3 Jan 1995 00:01:01 +0000 Message-ID: <9404052046.AA0005q@hatstand.demon.co.uk> Sender: usenet@demon.co.uk Lines: 106 David Fis
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt - 5 K - Updated 2003.02.05
Ghosts 'N Goblins Story and How-to-play
Submitted by Martin Hobt (mjh@mmsb.harz.de) "The princess of a certain peaceful country is abducted by a messenger from hades and a knight who loves the princess leaves for hades to rescue her. However, to rescue the princess, the knight must pass through six gates guarded by satan's generals to reach hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to d
File: /kb_dl.aspx/KB/gametech/ghostsgoblins.html - 2 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/alphamission.txt
Alpha Mission SNK, 1985 Solder Parts ----------------------------------------------------------- +5V | A | 1 | +5V Coin 1 | B | 2 | Coin 2 | C | 3 | Test 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 | 2P Up | K | 9
File: /kb_dl.aspx/KB/gametech/alphamission.txt - 1 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/doubledragon.txt
DOUBLE DRAGON DIP switch settings typed in by John Cassells cas@cass.demon.co.uk DIP SW 1 1 2 3 4 5 6 7 8 PLAY CHARGE (COIN 1) 1coin 1credit OFF OFF OFF OFF 1coin 2credit ON OFF OFF OFF 1coin 3credit OFF ON OFF OFF 1coin 4credit ON ON OFF OFF 1coin 5credit OFF OFF ON OFF 2coin 1credit ON OFF ON OFF 3coi
File: /kb_dl.aspx/KB/gametech/doubledragon.txt - 1 K - Updated 1997.06.20
/kb_dl.aspx/KB/gametech/raiden2.txt
Typed by Adrian Purser (24th MAY 1998) ade@shadys.demon.co.uk These switch settings are the results testing the switch settings on the pcb. I do not have access to the manual. SW1 +-------------------------------+-----------+-----------+---+---+ | DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8| +-------------------------------+-----------+-----------+---+---+ | CREDIT SETTINGS | | | | | | 1 Coin/1 Credit |off off off| | |
File: /kb_dl.aspx/KB/gametech/raiden2.txt - 3 K - Updated 1998.10.07
/kb_dl.aspx/KB/pinouts/aso.txt
SNK A.S.O ----------------------------------------------------------- +5V | A | 1 | +5V Coin | B | 2 | Coin | C | 3 | 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 | 2P Up | K | 9 | 2P Down
File: /kb_dl.aspx/KB/pinouts/aso.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/demons_world.txt
DEMON'S WORLD PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E NC 5 NC F +12V 6 +12V H 7 J COIN COUNTER 2 8 COIN COUNTER 1 K COIN LOCK OUT 9 COIN LOCK OUT L SP (-) 10 SP (+) M NC 11 NC N VIDEO GREEN 12 VIDEO RED P VIDEO SYNC 13 VIDEO BLUE R SERVICE SW 14 VIDEO GND S 15 TEST SW T COIN SW 2 16 COIN SW 1 U START SW 2 17 START SW 1 V 2P UP
File: /kb_dl.aspx/KB/pinouts/demons_world.txt - 0 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net !torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsrea
File: /kb_dl.aspx/KB/gametech/contra.txt - 7 K - Updated 1997.03.04
Defender Self-Test
Submitted by Aaron (aaron@hatstand.demon.co.uk) Here are the self test extracts from the Defender booklet:- POWER-UP AND RAM/ROM TESTS ========================== Test initiated at power turn-on and after depressing RESET pushbutton on CPU/VIDEO board. RESULT CRT INDICATION LED INDICATION ----------------------------------------------------- Pass INITIAL TESTS OK 4 LEDs blink twice Fail Ram RAM TEST FAILED X--X (LEDs 1 & 4 light) Fail Rom ROM TES
File: /kb_dl.aspx/KB/gametech/defenderselftest.html - 5 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk) DIP Switch #1 1. Coin switch #1 settings 2. Coin switch #2 settings |---|---|---|---|------|------| |---|---|---|---|------|------| | 1 | 2 | 3 | 4 | Coin | Play | | 5 | 6 | 7 | 8 | Coin | Play | |---|---|---|---|------|------| |---|---|---|---|------|------| | 0 | 0 | 0 | 0 | 1 | 1 | | 0 | 0 | 0 | 0 | 1 | 1 | | 1 | 0 | 0 | 0 | 1 | 2 | | 1 | 0 | 0 | 0 | 1 | 2 | | 0 | 1 | 0 | 0 | 1 | 3 | | 0 | 1 | 0 | 0 | 1
File: /kb_dl.aspx/KB/gametech/mikie.txt - 2 K - Updated 1995.04.09
/kb_dl.aspx/KB/gametech/usaafmustang.sw
USAAF MUSTANG (C) UPL COMPANY LIMITED Typed in by John Cassells cas@cass.demon.co.uk (from original manual) Apear the item when you shoot a helicopter!! (Star) Fire a machine gun and bomb at once by shot A! (Plane) 1 UP (Bomb) Bomb power up max 8 continue (Gun) Strike force +1 max 8 (Star) B button when you are exposed to danger!! Equip a strike force by shot B. Matchless when you equip one!! When push on end shot B, force cause damage on all of enemy on the screen. Defeated enemy's total come
File: /kb_dl.aspx/KB/gametech/usaafmustang.sw - 2 K - Updated 1997.06.11
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED Typed in by John Cassells cas@cass.demon.co.uk (from original manual) Apear the item when you shoot a helicopter!! (Star) Fire a machine gun and bomb at once by shot A! (Plane) 1 UP (Bomb) Bomb power up max 8 continue (Gun) Strike force +1 max 8 (Star) B button when you are exposed to danger!! Equip a strike force by shot B. Matchless when you equip one!! When push on end shot B, force cause damage on all of enemy on the screen. Defeated enemy's total come
File: /kb_dl.aspx/KB/gametech/usaafmustang.txt - 2 K - Updated 1997.06.11
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPR
File: /kb_dl.aspx/KB/pinouts/galaga_boot22.txt - 2 K - Updated 2003.01.06
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
TAITO Manual Index
TAITO T.T. Space Invaders Color Manual Warning! Before continuing please read the
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/index.htm - 4 K - Updated 1999.02.02
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: /kb_dl.aspx/KB/pinouts/quick-ref.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: /kb_dl.aspx/KB/gametech/galaga_bl.txt - 5 K - Updated 1994.05.10
/kb_dl.aspx/KB/gametech/jackal.sw
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION_____________________________________________________ ___ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume contro
File: /kb_dl.aspx/KB/gametech/jackal.sw - 4 K - Updated 1997.05.28
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION_____________________________________________________ ___ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume contro
File: /kb_dl.aspx/KB/gametech/jackal.txt - 4 K - Updated 1997.05.28
Defender Configuration
Keywords: Defender COnfiguration Dip Switches Submitted by Aaron (aaron@hatstand.demon.co.uk) The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File: /kb_dl.aspx/KB/gametech/defender_configuration.html - 4 K - Updated 1999.07.20
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: /kb_dl.aspx/KB/gametech/galaga tech.html - 13 K - Updated 2002.05.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 69 K - Updated 1999.10.30
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: /kb_dl.aspx/KB/gametech/battlezone nvram.html - 17 K - Updated 2002.04.25
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00