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Block Game (ブロックゲーム)

Released in 1978

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Manufacturer: Konami
Developer: Konami
Distributor: Konami

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

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Hardware Platform: -Unique or Unknown-

Game Details

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

1942 game screen. New Zealand Story game intro screen Future Spy game action screenshot. Baby Pac-Man marquee - on the game

Knowledge Base

JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ---------------------------------------------------------------- -------- i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accu
File: /kb_dl.aspx/KB/datasheets/65816info.txt - 126 K - Updated 1999.05.17
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File: /kb_dl.aspx/KB/gametech/williamshwdescription.html - 5 K - Updated 2000.01.23
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 104 K - Updated 1999.10.28
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (K
File: /kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt - 6 K - Updated 2005.08.29
/kb_dl.aspx/KB/gametech/nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT Disclaimer : This information has mainly been worked out using trial and error on a working GX400 board. I will not accept responsibility for anything that may go wrong while using this information. That said, all the settings and pinouts work correctly on the board that I have. Dip Switch Settings : ---------------------------------------------------------------- -------
File: /kb_dl.aspx/KB/gametech/nemesis.txt - 7 K - Updated 1997.08.22
Converting Schematics to an Emulator V1.2
Original URL:
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File: /kb_dl.aspx/KB/gametech/ataribwvec.html - 10 K - Updated 2000.01.23
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 26 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (
File: /kb_dl.aspx/KB/pinouts/mortal_kombat.txt - 6 K - Updated 2003.01.07
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 53 K - Updated 2000.02.20
Mortal Kombat FAQ Version 5.0
**************************************************************** **************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * **************************************************************** **************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Comple
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: /kb_dl.aspx/KB/gametech/crazyclimbermap.html - 4 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/nba_jam.txt
NBA JAM by MIDWAY Pinout = JAMMA ---------------------------------- P3 TO SND BD P6 SND P7 SND P5 --------------- ------- ------ 1 SP+ 1 1 2 SP- 4 2 POT 3 +12V 5 3 KEY 4 +12V 6 4 POT 5 KEY 4 6 7 GND 3 8 +5V 1 9 GND 2 P5,6 (PL3,4) ---- 1 GND 2 ---- 3 ---- 4 ---
File: /kb_dl.aspx/KB/pinouts/nba_jam.txt - 5 K - Updated 2003.01.06
Emulating Pong
Original URL:
File: /kb_dl.aspx/KB/gametech/boris - emulating pong.html - 3 K - Updated 2000.06.16
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/spy hunter fixes.txt
First thing to do is check the pots inside the coin door. While it says stereo it is not. One channel plays music and the other plays sounds. It is not just left and right. Check that the volume control pots are working. Secondly - on the music board - the Cheap Squeak Deluxe - does it play music when you hit the reset button on that board. Or when you power it up. If it does, it means that the signals are not coming from the main boardset or they are not being processed by the cheap squeak.
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/spy hunter fixes.txt - 8 K - Updated 2002.12.06
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/block_hole.txt
Block Hole, Konami Pinout = JAMMA ------------------------------------- DIP SWITCH No.1 SETTINGS_____________________________________________________ 1.COIN SWITCH NO.1 SETTINGS SW 1 2 3 4 COIN PLAY O OFF OFF OFF OFF 1 1 ON OFF 1 2 OFF ON 1 3 ON ON 1 4 OFF OFF ON OFF 1 5 ON
File: /kb_dl.aspx/KB/pinouts/block_hole.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ________________________________________________________________ ___________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ve
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 18 K - Updated 1999.11.02
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 69 K - Updated 1999.10.30
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ________________________________________________________________ ___________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. ____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 536 K - Updated 2004.09.13
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 26 K - Updated 2000.06.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ________________________________________________________________ ___________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. ____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
The Dead Battery Society
The Dead Battery Society isn't reall a society at all. It's just a web page. Membership dues are not required. ;-) You may have heard the term "suicide battery" used before and wondered what the heck it meant. Several arcade game manufacturers decided it would be a good idea to put a battery on their game boards that, when they die (and they will die), disable the game. Why they did this isn't exactly clear. Is it a way to artificially limit the lifespan of their games? Is it an anti-piracy mea
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/capcom dead battery/the dead battery society.mht - 43 K - Updated 2003.01.11
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ________________________________________________________________ ___________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encour
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 341 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ________________________________________________________________ ___________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER ,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer:
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 402 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ________________________________________________________________ ___________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn'
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 270 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ________________________________________________________________ ___________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE N
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00