|
Released in 1979
Member Rating
Manufacturer:
Vectorbeam
Developer:
Vectorbeam
Distributor:
Vectorbeam
Mame ROM Info
barrier,
Barrier
|
Display Vector |
Orientation Vertical |
Resolution 0 x 0 |
Colors 256, B/W |
|
Genre [no data]
|
Attributes [no data]
|
|
Controls [no data]
|
|
|
| |
|
Game Summary
Move your player to the top of the screen.
Hardware Info
CCPU
cpu
@ 5 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
Early vector graphics game in which you try to move your player up a grid to the top of the screen avoiding the oncoming enemy.
Coinop.org Member Ratings / Comments
be the first to comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
|
Knowledge Base
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS
( SELECT GAME FOR ONE OR TWO PLAYERS
( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY.
( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS.
( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON.
( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED.
200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File:
/kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc
-
323
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
-
1
K - Updated
2000.04.15
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/interstellar.txt
Inter Stellar Laser Fantasy
Funai/ESP
|---------------------------------------------------------------------------|
| Inter Stellar |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 |
|----
File:
/kb_dl.aspx/KB/gametech/interstellar.txt
-
3
K - Updated
1996.11.21
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
Inter Stellar Laser Fantasy, Funai/ESP
--------------------------------------
|---------------------------------------------------------------------------|
| Inter Stellar |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: |
File:
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
-
3
K - Updated
2003.01.06
Forgotten Realms strategy and cheats
Submitted by David Hsu
If you are playing 2 player, when you get to the boss in the boat-like contraption which has gravity wells, guns, falling pointy things, if both of you are on the right wall (which blocks you from the boss), one person can shove the other thru the wall so that you can't be attacked by any of the things on the other side (named above).
There are several sections where one can go either up or down depending upon which barrier is shot first (top or bottom). If you shoot the bot
File:
/kb_dl.aspx/KB/gametech/forgottenrealmsstrategy.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
-
50
K - Updated
1994.12.28
Phoenix Memory Map
Newsgroups: rec.games.video.arcade.collecting Subject: PHOENIX reeng. Date: 26 May 1996 23:46:41 GMT Organization: University of Karlsruhe, Germany Lines: 218 Message-ID: <4oaqh1$psd@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-User: ub2f X-Newsreader: TIN [version 1.2 PL2] Hello Folks, I recently took a closer look at the PHOENIX schematics for repair purp
File:
/kb_dl.aspx/KB/gametech/phoenixmap.html
-
5
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net !torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsrea
File:
/kb_dl.aspx/KB/gametech/contra.txt
-
7
K - Updated
1997.03.04
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File:
/kb_dl.aspx/KB/faqs/faq-star wars hints.html
-
13
K - Updated
1999.10.30
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
72
K - Updated
1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File:
/kb_dl.aspx/KB/gametech/konamitech.html
-
108
K - Updated
2000.09.17
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
-
434
K - Updated
2002.09.24
Search the following for Barrier
|