Knowledge Base
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974)
--------------------------
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be single-sided edge connectors for AMP connectors
(a la Midway Space Invaders UR).
BOARD 1 [J-3]:
^^^^^^^^^^^^^^
1 - GND
2 - LO-AC (looks like 6.3v is used here)
3 - LO-AC (and here)
4 - HI-AC (and here)
5 - HI-AC (and here)
6 - AUDIO GND
7 - GND (must go to J-6 pin 2)
8 - N/C
9 - ANTENNA
10 - +5v
11 - COIN 2 NC
12 - COIN 2 NO
13 -
File:
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
The
File:
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
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1
K - Updated
2000.04.12
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
K - Updated
1999.07.27
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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10
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/ultratank.sw
Atari Ultra Tank
Option Switch Setting Result
1 2 3 4 5 6 7 8
Extended play (1/3 of regular
game length granted for score:
Extended off off 75 Points
Play off on 50 Points
on off 25 Points
on on No Extended Play
tv monitor
during self-tst
Game Length on on 60 seconds "1"
on off 90 seconds "2"
off on 120 seconds "3"
off off 150 seconds "4"
Game Cost on on not used
File:
/kb_dl.aspx/KB/gametech/ultratank.sw
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0
K - Updated
1998.01.06
/kb_dl.aspx/KB/pinouts/tank_busters.txt
TANK BUSTERS
Manufacturer: Valadon Automation
Year: 1985
SOLDER SIDE COMPONENT SIDE
----------- --------------
A 2P RIGHT 1 2P LEFT
B 2P UP 2 2P DOWN
C 2P FIRE 3 2P TURRET ROTATION
D 4
E 1P RIGHT 5 1P LEFT
F 1P UP 6 1P DOWN
H 1P FIRE 7 1P TURRET ROTATION
J UPRIGHT/TABLE 8
K COIN SW1 9 COIN SW2
L 1P START 10 2P START
M GND 11 GND
N GND 12 GND
P GND 13 GND
R SPEAKER (+) 14 SPEAKER (-)
S
File:
/kb_dl.aspx/KB/pinouts/tank_busters.txt
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0
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
Typed in by Mark Spaeth
44 Pin wiring chart for Tank Battallion
SOLDER SIDE | PARTS SIDE
|
GND | A | 1 | GND
GND | B | 2 | GND
+5 VDC | C | 3 | +5 VDC
+5 VDC | D | 4 | +5 VDC
| E | 5 |
| F | 6 |
| H | 7 | Start 1
File:
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ultratank.txt
Atari Ultra Tank
Option Switch Setting Result
1 2 3 4 5 6 7 8
Extended play (1/3 of regular
game length granted for score:
Extended off off 75 Points
Play off on 50 Points
on off 25 Points
on on No Extended Play
tv monitor
during self-tst
Game Length on on 60 seconds "1"
on off 90 seconds "2"
off on 120 seconds "3"
off off 150 seconds "4"
Game Cost on on not used
File:
/kb_dl.aspx/KB/gametech/ultratank.txt
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0
K - Updated
1998.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
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1
K - Updated
1996.06.02
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
Ultra Tank, Atari
-----------------
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3 C
4 /SYNCb D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
File:
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank.txt
Tank
----
|
---------------------+----------------------
+5V | 1 | A | +5V
Coin 1 | 2 | B | Coin 2
Service | 3 | C | Reset
1P.Start | 4 | D | 2P.Start
1P.Up | 5 | E | 1P.Down
1P.Left | 6 | F | 1P.Right
| 7 | G |
| 8 | H |
2P.Up | 9 | I | 2P.Down
2P.Left |10 | J | 2P.Right
File:
/kb_dl.aspx/KB/pinouts/tank.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tankbattalion.txt
Tank Battalion Switch Settings
Game Plan, Inc., 1981
There should be a self-test switch near the coin door somewhere,
along with a service switch and volume control.
There should be a volume pot and a reset switch on the game PCB.
Here is a quick run-down of the switch settings:
1 2 3 4 5 6
Credits per Coin:
----------------
Off Off 1 Coin 1 Credit
Off On 1 Coin, 2 Credits
On Off 1 Coi
File:
/kb_dl.aspx/KB/gametech/tankbattalion.txt
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0
K - Updated
1996.01.21
/kb_dl.aspx/KB/gametech/tankii.txt
TANK II
COMP SIDE? CKT SIDE?
----------- --------------
1 GND A GND
2 LO-AC 6.3 B GND
3 LO-AC | C
4 HI-AC | D
5 HI-AC | E
6 GND F
7 GND H
8 J
9 ANT
File:
/kb_dl.aspx/KB/gametech/tankii.txt
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1
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
Atari Ultra Tank
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3
4 /SYNC D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
14 Rebound R Invisible
15 Coin 2 N.C. S Coin 1 N.C.
16
17 U Lockout
18 Audio V Video Gnd
19 25vac W 25vac
20 25vac X 25vac
21 25vac ct Y 25vac ct
22 Switch Gnd Z Audio Gnd
File:
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
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0
K - Updated
1998.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
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1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
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3
K - Updated
1995.05.12
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_(1).txt
Tank Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC | 2 | 2 | Analog Gnd (to J-3, pin 7)
File:
/kb_dl.aspx/KB/pinouts/tank_(1).txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu)
Battlezone settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
TOP 8 SWITCH DIP
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 coin for 2 plays
XXXXXX01 1 coin for 1 play
XXXXXX00 2 coins for 1 play
XXXX11XX Right coin mech x 1
XXXX10XX Right coin mech x 4
XXXX01XX Right coin mech x 5
XXXX00XX Right coin mech x 6
XXX1XXXX Center (or Left) coin mech x 1
XXX0XXXX Center (or Left) coin mech x 2
111XXXXX No bonus coin
110XXXXX
File:
/kb_dl.aspx/KB/gametech/battlezone.txt
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1
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/text/tank.txt
Tank Switch Settings
Kee Games, 1974
Only these adjustments should be made on circuit board 1.
1) Master volume: Look in upper right area of board. There is a small tab
on each of the pots. When the two tabs are set to the same point, the
volume for both tanks will be the same.
2) Missile firing and explosion sound: Look in the upper left area of the
board. There are two pots here as well. Setting the tabs to the same
point will set the volume evenly between the two tanks.
3) Game time: There is onl
File:
/kb_dl.aspx/KB/gametech/text/tank.txt
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K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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K - Updated
1999.07.10
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
Tank Pinouts Kee Games, August 1974
-----------------------------------
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC |
File:
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
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K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) Board II (J-6)
(From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common)
LO - AC 2 2 Analog Gnd (to J-3, pin 7)
LO - AC 3 3 (Not Used)
File:
/kb_dl.aspx/KB/gametech/tank.txt
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2
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
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3
K - Updated
2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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K - Updated
2000.01.20
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
HEAVY BARREL complete strategy guide
Submitted by Julius Yang
A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons.
The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File:
/kb_dl.aspx/KB/gametech/heavybarrelstrategy.html
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6
K - Updated
2000.01.19
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
K - Updated
1999.10.30
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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69
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
________________________________________________________________ ___________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn'
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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270
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
________________________________________________________________ ___________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
________________________________________________________________ ___________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
________________________________________________________________ ___________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
________________________________________________________________ ___________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encour
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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341
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
________________________________________________________________ ___________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE N
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
________________________________________________________________ ___________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
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