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Released in 1981
Member Rating
Developer:
Sega / Gremlin
Manufacturer:
Sega / Gremlin
Distributor:
Sega / Gremlin
Mame ROM Info
elim2,
Eliminator (2 Players, set 1)
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Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, Color |
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Genre
Shooting
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Attributes
2D
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Controls
4 Buttons
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Size/Weight of 4 Player
40.0000
" x 33.2500" x 40.5000"
, 350.00lb.
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Game Summary
A 2- or 4- Player battle frenzy to be the first to destroy the Killer
Bagel (actually a Death Star of sorts).
Hardware Info
Z80
cpu
@ 3.86712 Mhz
* Samples
audio
Custom
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
This game is one of the all-time great party games. Unfortunatly, party games don't do well in the arcades. In its cocktail configuration, up to four players would battle it out in a single-screen death-match.
The playfield consists of nothing more than a rectangular border (bounce border), and a spinning, moving Death Star. The object is to kill the death star before the ship inside grows and escapes. You must shoot down a narrow gap in one part of the Death Bagel to destroy the ship. Each time you do this, you score a kill.
Each player is given two rotation buttons (clockwise, counter clock-wise)
and a thrust and fire button. You are only allowed to have a single bullet in flight at any one time, but if you shoot again, the new bullet replaces the old (allowing for quickly correcting missed shots). The shots bounce around the screen until they hit either the Bagel or another player. The
Bagel is unaffected by any shots that don't go right down the path, but all ships are knocked around when a bullet hits them.
If any ship hits the outside of the Death Star (Bagel) then that ship
blows up.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown
Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File:
/kb_dl.aspx/KB/gametech/segaconvertaeprommap.html
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1
K - Updated
2000.01.20
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
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5
K - Updated
2000.01.20
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/eliminator.txt
ELIMINATOR
----------
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/pinouts/eliminator.txt
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2
K - Updated
2003.01.06
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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36
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/elimina.tor.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimina.tor.txt
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1
K - Updated
1996.01.08
/kb_dl.aspx/KB/gametech/eliminator.sw
Eliminator Switch Settings
Switch 1
1 2 3 4 5 6 7 8
5 Ship Game - - - - O O - -
4 Ship Game - - - - O C - -
3 Ship Game - - - - C O - -
Game Difficulty: Hardest - - O O - - - -
Hard - - O C - - - -
Medium - - C O - - - -
No Free Ships O O - - - - - -
One Free Ship At: 10,000 O C - - - - - -
20,000 C O - - - - - -
30,000 C C - - - - - -
Switch 2
File:
/kb_dl.aspx/KB/gametech/eliminator.sw
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0
K - Updated
1997.04.02
/kb_dl.aspx/KB/gametech/eliminator.txt
Eliminator Switch Settings
Switch 1
1 2 3 4 5 6 7 8
5 Ship Game - - - - O O - -
4 Ship Game - - - - O C - -
3 Ship Game - - - - C O - -
Game Difficulty: Hardest - - O O - - - -
Hard - - O C - - - -
Medium - - C O - - - -
No Free Ships O O - - - - - -
One Free Ship At: 10,000 O C - - - - - -
20,000 C O - - - - - -
30,000 C C - - - - - -
Switch 2
File:
/kb_dl.aspx/KB/gametech/eliminator.txt
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0
K - Updated
1997.04.03
/kb_dl.aspx/KB/gametech/elimnatr.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V Y 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimnatr.txt
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1
K - Updated
1996.05.12
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
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10
K - Updated
1998.09.24
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
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