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Head On (ヘッドオン)

Released in 1979

Member Rating


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Manufacturer: Sega / Gremlin
Developer: Sega / Gremlin
Distributor: Sega / Gremlin

Mame ROM Info
headonb, Head On (1 player)

Display
Raster
Orientation
Horizontal
Resolution
256 x 224
Colors
64, B/W
Genre
Driving / Racing
Attributes
2D
Controls
1 Joystick / Button(s)
Size/Weight of Black & White
67.0000 " x 26.0000" x 28.0000" , 290.00lb.
Size/Weight of Color
67.0000 " x 26.0000" x 28.0000" , 330.00lb.
'Head On' marquee
game marquee

Game Summary

Pick up all the dots while avoiding head-on collisions with other cars.

Hardware Platform: VIC dual game board

Game Details

Steer a car around a maze collecting dots and avoiding head-on collisions with the computer cars. There are a few points in the maze where you can change lanes.

Once a level is cleared of all the dots, you advance to other levels with either more cars or faster cars. For up to two alternating players.

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X-Arcade Controller
X-Arcade Controller
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'Head On' cabinet photo
cabinet photo
'Head On' title screen
title screen
'Head On' gameplay screen shot
gameplay screen
'Head On' control panel
control panel
'Head On' promotional flyer
promotional flyer

Knowledge Base

Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File: /kb_dl.aspx/KB/gametech/sega-gremlineprom.html - 5 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/vidinvrt.txt
VIDEO INVERSION AND YOU! Using Older Nintendo Monitors in New Conversions Copyright June 1, 1992 by Randy Fromm The images you see on any television screen are made from combinations of red, green and blue; the three "primary colors" of light. By combining these three primary colors in different combinations, we can make any color we want. For example, combining any two of the primary colors will create one of the three "secondary colors." Red and blue combine to make magenta. Red and green mix to for
File: /kb_dl.aspx/KB/gametech/vidinvrt.txt - 7 K - Updated 1994.12.15
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO ----------------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File: /kb_dl.aspx/KB/pinouts/head_on_(invico).txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt
HEAD ON (CRASH) ----------------- PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7
File: /kb_dl.aspx/KB/pinouts/head_on_(crash).txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCELERAT
File: /kb_dl.aspx/KB/gametech/hdon-inv.inc.txt - 2 K - Updated 1995.05.09
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 25 K - Updated 1998.09.24
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/millipede.txt
MILLIPEDE --------- Typed in by Gary Ransom (g-ransom@ti.com) Millipede settings (from Document TM-217 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (D5) 87654321 -------- 0XXXXXXX Select Mode $ 1XXXXXXX Select Mode Off X0XXXXXX Easy Spider $ X1XXXXXX Hard Spider XX00XXXX Bonus life every 12,000 points XX01XXXX Bonus life every 15,000 points $ XX10XXXX Bonus life every 20,000 points XX11XXXX No Bonus life XXXX00XX 2 lives per game XXXX01XX 3 live
File: /kb_dl.aspx/KB/gametech/millipede.txt - 1 K - Updated 1995.03.30
/kb_dl.aspx/KB/pinouts/millipede.txt
MILLIPEDE --------- The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you use them. Dave F. 44 Pin Wiring List for P20: COMPONENT
File: /kb_dl.aspx/KB/pinouts/millipede.txt - 7 K - Updated 2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com) NOTES FROM THE AUTHORS The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include: Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu) If we missed any names in that list (and we probably did), let ei
File: /kb_dl.aspx/KB/gametech/auctionfaq.html - 19 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE --------- COMPONENT SIDE SOLDER SIDE GND A 1 GND + 5 V B 2 + 5 V 1P Tball Horiz. Clock C 3 + 22 V DC (Note 1) 1P Tball Vert. Clock D 4 - 22 V DC (Note 1) +10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir. 2P Tball Horiz. Clock F 6 1P Tball Vert. Dir. 2P Tball Vert. Clock H 7 2P Tball Vert. Dir. 2P DO
File: /kb_dl.aspx/KB/gametech/milliped.txt - 5 K - Updated 1995.11.02
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths. ---------------------------------------------------------------- ----------- RYU and KEN Fire
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html - 6 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: /kb_dl.aspx/KB/gametech/battlezone nvram.html - 17 K - Updated 2002.04.25
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 104 K - Updated 1999.10.28
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
Mortal Kombat FAQ Version 5.0
**************************************************************** **************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * **************************************************************** **************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Comple
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting From: rls@intgp8.ih.att.com (-Schieve,R.L.) Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't have pinouts? Date: Sun, 31 Jul 1994 18:20:21 GMT In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote: >How do you find out which pins are which voltages on a board that you >have no pinouts for? >erik Here is an old posting of mine that many have seen but maybe some of the new people are interested: ------------------
File: /kb_dl.aspx/KB/gametech/identify-unknown-boards.txt - 8 K - Updated 1999.08.01
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 26 K - Updated 1999.10.30
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/hard_head.txt
Hard Head, Suna 1988 Pinout = JAMMA --------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 --------------------------------------------------- Demo Sound - Off + On Bonus - - - No Bonus + - - 10000, Only - + - 30000, Only + + -
File: /kb_dl.aspx/KB/pinouts/hard_head.txt - 2 K - Updated 2003.01.06
Smash TV strategy guide
Submitted by Unknown Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is: Level 1: right, up; and then you have no choices. Level 2: up, right; and then again, no choices. Level 3: right, right, down; and then you have no choices. Following these moves should enable you to
File: /kb_dl.aspx/KB/gametech/smashtvstrategy.html - 4 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/crash.txt
HEAD ON (CRASH) PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7 7 VID 8 GN
File: /kb_dl.aspx/KB/gametech/crash.txt - 1 K - Updated 1995.05.08
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01

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This game page was created 08/03/1998 04:00:00 and last updated 02/23/2003 13:32:54