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Released in 1978
Member Rating
Manufacturer:
Cinematronics
Developer:
Cinematronics
Distributor:
Cinematronics
Mame ROM Info
warrior,
Warrior
|
Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, Color |
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Genre
Fighting
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Attributes [no data]
|
|
Controls [no data]
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|
Size/Weight of Upright (crated weight)
68.2500
" x 25.1250" x 26.5000"
, 280.00lb.
|
| |
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Game Summary
Two-player sword-fighting game with vector graphics.
Hardware Info
CCPU
cpu
@ 5 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
This was the last game the Cinematronics spin-off company Vectorbeam made.
A two-player only game, Warrior featured a top-down view of two warriors with swords using vector graphics. The play field was a detailed, brightly colored overlay.
Each player used a joystick to move both the warrior. The game was time-limited, and the warrior with the most kills at the end was the winner. A kill was scored with either a series of good sword hits to the opponent, or by an opponent falling into one of the two pits.
Coinop.org Member Ratings / Comments
comment
on this game
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|
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
/kb_dl.aspx/KB/pinouts/blood_warrior.txt
Blood Warrior, Kaneco Pinout = JAMMA
--------------------------------------
Dip sw.
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Demosound - No
+ Yes
Test - Game Mode
+ Test Mode
Screen - Normal
+ Reverse
File:
/kb_dl.aspx/KB/pinouts/blood_warrior.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
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1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------- -----------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 |
File:
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------- -----------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | Not Used
-
File:
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
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3
K - Updated
1997.01.11
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/nastar.txt
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2
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
GORF
====
Note that the player controls are on a PC board and go through
voltage comparators to generate the U/D/L/R signals
Logic Board
===========
21 Pin Connector
================
1) Unused
2) Unused
3) Unused
4) Unused
5) Unused
6) Unused
7) To pin 8 on Control PC (Up)
8) To pin 9 on Control PC (Down)
9) To pin 5 on Control PC (Left)
10) To pin 6 on Control PC (Right)
11) To pin 3 on Control PC (Tied to pin 3 of 5 pin conn
File:
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
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2
K - Updated
1993.08.05
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
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10
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/gorf.txt
GORF
====
Note that the player controls are on a PC board and go through
voltage comparators to generate the U/D/L/R signals
Logic Board
===========
21 Pin Connector
================
1) Unused
2) Unused
3) Unused
4) Unused
5) Unused
6) Unused
7) To pin 8 on Control PC (Up)
8) To pin 9 on Control PC (Down)
9) To pin 5 on Control PC (Left)
10) To pin 6 on Control PC (Right)
11) To pin 3 on Control PC (Tied to
File:
/kb_dl.aspx/KB/pinouts/gorf.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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36
K - Updated
2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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26
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
K - Updated
1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
K - Updated
1999.10.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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69
K - Updated
1999.10.30
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
________________________________________________________________ ___________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
________________________________________________________________ ___________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
________________________________________________________________ ___________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
K - Updated
2004.09.13
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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104
K - Updated
1999.10.28
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
________________________________________________________________ ___________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn'
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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270
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
________________________________________________________________ ___________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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536
K - Updated
2004.09.13
Search the following for Warrior
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