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Warrior (ウォーリア)

Released in 1978

Member Rating


(3 total votes)

Manufacturer: Cinematronics
Developer: Cinematronics
Distributor: Cinematronics

Mame ROM Info
warrior, Warrior

Display
Vector
Orientation
Horizontal
Resolution
0 x 0
Colors
256, Color
Genre
Fighting
Attributes
[no data]
Controls
[no data]
Size/Weight of Upright (crated weight)
68.2500 " x 25.1250" x 26.5000" , 280.00lb.

Game Summary

Two-player sword-fighting game with vector graphics.

Hardware Info

CCPU cpu @ 5 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

This was the last game the Cinematronics spin-off company Vectorbeam made.

A two-player only game, Warrior featured a top-down view of two warriors with swords using vector graphics. The play field was a detailed, brightly colored overlay.

Each player used a joystick to move both the warrior. The game was time-limited, and the warrior with the most kills at the end was the winner. A kill was scored with either a series of good sword hits to the opponent, or by an opponent falling into one of the two pits.

Coinop.org Member Ratings / Comments

by spiltmilkUSA. Comment: "This is the most important game of my youth. I played it only once, in a Farrell's Ice Cream Shoppe in San Diego, and I dreamt about it ever since. It took till today to do the web research. HUZZAH! It rules!" (2005-05-23 21:55:41Z)

by goat. Comment: "It's very cool. Although the "256 colors" statement isn't true. It's a monochrome vector display with an actual 3D playfield that is lit by blacklight. I found some eproms and piggybacked "Tailgunner" onto the motherboard on my Warrior. The amazing thing about the game is that it has no microprocessor - it's all done in discrete logic! Gary garytraveis@yahoo.com" (2003-07-02 03:16:35Z)

by mapiper. Comment: "My very favorite vector game of all time. Brings back sweet memories of a great time in my life. I only wish i could find one! The game was revolutionary for its time, using the screen backdrop the way it did. Awesome." (2003-05-07 21:16:35Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Warrior' cabinet photo
cabinet photo
'Warrior' title screen
title screen
'Warrior' gameplay screen shot
gameplay screen
'Warrior' control panel
control panel
'Warrior' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Warrior Flyer: 1 Front Warrior Flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/pinouts/blood_warrior.txt
Blood Warrior, Kaneco Pinout = JAMMA -------------------------------------- Dip sw. -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Demosound - No + Yes Test - Game Mode + Test Mode Screen - Normal + Reverse
File: /kb_dl.aspx/KB/pinouts/blood_warrior.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/nastar_warrior.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|--------------------------- ----------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 |
File: /kb_dl.aspx/KB/pinouts/solarwarrior.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|--------------------------- ----------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | Not Used -
File: /kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt - 3 K - Updated 1997.01.11
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 26 K - Updated 2000.06.20
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/nastar.txt - 2 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to pin 3 of 5 pin conn
File: /kb_dl.aspx/KB/gametech/board pinouts/gorf.txt - 2 K - Updated 1993.08.05
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
/kb_dl.aspx/KB/pinouts/gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to
File: /kb_dl.aspx/KB/pinouts/gorf.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
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Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 36 K - Updated 2000.01.23
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 26 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
TAITO BOARD LIST - Vixen, Antiriad & Raine Team
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File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taito board list - vixen, antiriad & raine team.mht - 57 K - Updated 2003.03.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
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File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 69 K - Updated 1999.10.30
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ________________________________________________________________ ___________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. ____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ________________________________________________________________ ___________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ________________________________________________________________ ___________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 104 K - Updated 1999.10.28
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ________________________________________________________________ ___________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn'
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 270 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ________________________________________________________________ ___________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. ____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 536 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 02/02/2003 02:36:00