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Race

Released in 1976

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Manufacturer: Fun Games
Developer: Fun Games
Distributor: Fun Games

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

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Hardware Platform: -Unique or Unknown-

Game Details

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X-Arcade Controller
X-Arcade Controller
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Super Speed Race cabinet San Francisco Rush Extreme Racing Flyer: 1 Front Death Race Flyer: 1 Front Drag Race flyer: 1 Front Drag Race flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/gametech/dragrace.sw
Drag Race DIP 1 1 2 3 4 5 6 7 8 ------ ON ON 6.9 SEC E.T. BONUS TIME OFF ON 5.9 SEC ON OFF 4.9 SEC OFF OFF NO BONUS ON ON 5 HEATS OFF ON 4 ON OFF
File: /kb_dl.aspx/KB/gametech/dragrace.sw - 0 K - Updated 1997.12.02
/kb_dl.aspx/KB/gametech/motorace.txt
WILLIAMS (MOTOR RACE) 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 PL-1 LEFT 10 PL-2 LEFT 11 PL-1 RIGHT 12 PL-2 RIGHT 13 PL-1 BRAKE 14 PL-2 BRAKE 15 2 PL START 16 1 PL START 17 18 19 COIN-B 20 SYNC 21 +12V 22 +12V 23 +12V 24 +12V 25 SP-
File: /kb_dl.aspx/KB/gametech/motorace.txt - 0 K - Updated 1994.05.01
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.1.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.2.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/pinouts/exitebike_(nintendo_vs).txt
EXCITEBIKE Pinouts = Nintendo VS --------------------------------- SWITCH 1 0R 2 1 2 3 4 5 6 7 8 -------------------------------------------- COINS FOR 1/1 - - - CREDIT 1/2 - - + 1/3 - + - 1/4 - + + 2/1 + - - 3/1 + - + 4/1 + + - FREE PLAY + + + -------------------------------------------- B 100K & EVERY 50K
File: /kb_dl.aspx/KB/pinouts/exitebike_(nintendo_vs).txt - 1 K - Updated 2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION ------------- Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND H GND
File: /kb_dl.aspx/KB/pinouts/pole_position.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II ================ Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND
File: /kb_dl.aspx/KB/pinouts/pole_position_ii.txt - 5 K - Updated 2003.01.06
Cook Race Pinouts
Cook Race Pinouts
File: /kb_dl.aspx/KB/gametech/cook race tech.html - 0 K - Updated 2002.05.19
/kb_dl.aspx/KB/gametech/deathrace.txt
Death Race (Exidy 1976) Exidy DD-2A 760127 This appears to be a modified Demolition Derby board.. There is only one jumper on the board to select play times: 1 - 1:20 unmarked - 1:45 2 - 2:15 J1 -- 1 Gnd 2 +5 3 22vac 4 22vac 5 +5 6 Gnd J2 -- 1 Gnd 2 Spkr #1 3 Spkr #1 4 Spkr #2 5 Spkr #2 6 Start 7 Coin 8 -nc- 9 Turn A Left Car 10 Turn B Left Car 11 Gas 1 (MSB) Left Car 12 Gas 0 (LSB) Left Car 13 Reverse Left Car 14 Turn A Right Car 15 Turn B Right Car 16 Gas 1 (MSB) Right Car 17 Gas 0
File: /kb_dl.aspx/KB/gametech/deathrace.txt - 0 K - Updated 1998.01.25
/kb_dl.aspx/KB/pinouts/death_race.txt
Death Race (Exidy 1976) Exidy ----------------------------- DD-2A 760127 This appears to be a modified Demolition Derby board.. There is only one jumper on the board to select play times: 1 - 1:20 unmarked - 1:45 2 - 2:15 J1 -- 1 Gnd 2 +5 3 22vac 4 22vac 5 +5 6 Gnd J2 -- 1 Gnd 2 Spkr #1 3 Spkr #1 4 Spkr #2 5 Spkr #2 6 Start 7 Coin 8 -nc- 9 Turn A Left Car 10 Turn B Left Car 11 Gas 1 (MSB) Left Car 12 Gas 0 (LSB) Left Car 13 Reverse Left Car 14 Turn A
File: /kb_dl.aspx/KB/pinouts/death_race.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/drag_race.txt
DRAG RACE --------- 1 GND A GND 2 +10 B +10 3 +5V C GND 4 2 START LAMP D VID GND 5 TEST E VIDEO 6 3RD 1 F 4TH 1 7 1ST 1 H 2ND 1 8 STEERING 1A J ACCEL 1 9 STEERING 2A K STEERING 1B 10 TACH 2 L STEERING
File: /kb_dl.aspx/KB/pinouts/drag_race.txt - 1 K - Updated 2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 26 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/excitbike.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS EXCITEBIKE DIP&PIN (CPDIST) Message-ID: <DEtLn4.1x6@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:29:56 GMT Lines: 67 EXCITEBIKE ( FILE 359 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER P
File: /kb_dl.aspx/KB/gametech/excitbike.txt - 3 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/omegarace.txt
OMEGA RACE SWITCH SETTINGS (Midway, 1981) ----------------------------------------- GAME OPTIONS: (SW1 = 8-position switch closest to the edge of the daughterboard) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------ On On 1st bonus ship at 40000 Off On 1st bonus ship at 50000 On Off 1st bonus ship at 70000 Off Off 1st bonus ship at 100000
File: /kb_dl.aspx/KB/gametech/omegarace.txt - 2 K - Updated 1994.01.04
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race ---------- Solder Side | Parts Side --------------------------------|------------------------------- - GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/zippy_race.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/omega_race.txt
Omega Race, Midway 1981 ----------------------- MOTHER BOARD PINOUTS J5 6 Position 1- GND 2- GND 3- KEY 4- 8 Volt Unregulated (this is used for the BATT Charger circuit) 5- +5VDC 6- +5VDC J6 3 Position 1- 18V AC (low) 2- 18V AC Centertap 3- 18V AC (high) J7 18 Position THIS IS THE CARD EDGE CONNECTOR 1-=20 <no connects 1-7> 7- KEY 8- Y OUT 9- X OUT 10- (To Logic Board J1 Pin 19 ~ Ground for Cocktail?) 11- Z OUT 12- 13- 14- 15- Z GND 16- X GND 17- Y GND
File: /kb_dl.aspx/KB/pinouts/omega_race.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 25 K - Updated 2003.01.06
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: /kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
Omega Race Memory Map
Version 1.1 (Jul 24,1997) --------------------- Main CPU clock rate: 3Mhz Main CPU intr rate: 240Hz Sound CPU clock rate: 1.5Mhz 0000 - 3fff PROM 4000 - 4bff RAM (3k) 5c00 - 5cff NVRAM (256 x 4bits) 8000 - 8fff Vec RAM (4k) 9000 - 9fff Vec ROM (4k) 15 14 13 12 11 10 --+--+--+--+--+-- 0 0 0 0 M8 - 2732 (4k) 0 0 0 1 L8 - 2732 0 0 1 0 K8 - 2732 0 0 1 1 J8 - 2732 0 1 - 0 0 0
File: /kb_dl.aspx/KB/gametech/omegarace.html - 5 K - Updated 2000.01.23
Pinouts and Switch Settings for Rampage
Rampage pinouts and switches.
File: /kb_dl.aspx/KB/gametech/rampage tech.html - 3 K - Updated 2002.04.26
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: /kb_dl.aspx/KB/gametech/armybattlezone.html - 9 K - Updated 2000.01.20
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 10 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play
File: /kb_dl.aspx/KB/pinouts/xenophobe.txt - 8 K - Updated 2003.01.06
ROM/RAM Reference Guide
Submitted by Unknown V1.3 Mar, 1998 Bipolar PROMs ------------- 32*8 +------+ O1 |1 16| Vcc O2 |2 15| CE/ O3 |3 14| A4 O4 |4 13| A3 O5 |5 12| A2 O6 |6 11| A1 O7 |7 10| A0 GND|8 9| O8 +------+ Signetics MMI TI Harris Raytheon AMD National Intel --------- --- -- ------ -------- --- -------- ----- TS 82S123 (50ns) 6331-1 18S030 7603-5 - - - - 82S123A(25ns) 63S081 - - -
File: /kb_dl.aspx/KB/gametech/rom-ram_reference.html - 12 K - Updated 2000.01.23
Pinouts and Switch Settings for Xenophobe
Xenophobe pinouts and switches.
File: /kb_dl.aspx/KB/gametech/xenophobe tech.html - 8 K - Updated 2002.04.26
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986) ---------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play the game quite nicel
File: /kb_dl.aspx/KB/pinouts/rampage.txt - 7 K - Updated 2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 53 K - Updated 2000.02.20
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 69 K - Updated 1999.10.30
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 26 K - Updated 2000.06.20
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 25 K - Updated 1998.09.24
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 116 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00