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Fire Power

Released in 1975

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Manufacturer: Allied Leisure
Developer: Allied Leisure
Distributor: Allied Leisure

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Fire Power flyer: 1 Front Fire Truck flyer: 1 Front Fire Truck flyer: 2 Back Fire One flyer: 1 Front Fire One flyer: 2 Back

Knowledge Base

Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON The format for these connectors is PCB name, followed by the connectors in order - each connector has the pin number, what it connects to (and the original wiring harness colour in brackets where legible), and finally in square brackets the pcb and connector + pin if relevant. VIDEO PROCESSOR PCB (08-0001-001) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONNECTOR J1 1 +5 (Red) [Power PCB J4-1] 2 +5 (Red) [Power PCB J4-2] 3 GND (Blk) [Power PCB J4-3] 4 -5 (Brn) [Power PCB J
File: /kb_dl.aspx/KB/pinouts/space_dungeon.txt - 9 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 18 K - Updated 1999.11.02
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982 ----------------- There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER Sound I/O. Can you say `WOW!'?). The only boards you'll actually need to play the game are the Video Gen, CPU, and Sound I/O and these are actually attached in a three board sandwich. You'll need to make a conversion harness and find
File: /kb_dl.aspx/KB/pinouts/tron.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: /kb_dl.aspx/KB/pinouts/galaga.txt - 19 K - Updated 2003.01.06
Williams Defender
16P-3000-103 Converted to Word '97 format by Dave Langley
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/early series defender setup booklet.doc - 96 K - Updated 2000.01.14
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File: /kb_dl.aspx/KB/gametech/spacezappinouts.html - 8 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: /kb_dl.aspx/KB/gametech/galaga tech.html - 13 K - Updated 2002.05.20
Wizard of Wor Dip Switch Settings and Pinouts
Wizard of Wor Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/wizard of wor tech.html - 8 K - Updated 2002.04.25
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
Wizard of Wor Midway, 1981 -------------------------- There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-913
File: /kb_dl.aspx/KB/pinouts/wizard_of_wor.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/williams_conversion.txt
--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ---------------------------------------------------------------- - COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to r
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: /kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981 ---------------------- The "Position on Motherboard" column refers to the fact that these boards plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into PC card expansion slots. Legend: PS = Power Supply IB = RGB Interface Board AA = Audio Amp Board GB = Game Board Motherboard (9-pos, 0.156") (outputs & inputs from power supply) Pin | Definition ------------------ 1 | +5V 2 | +5V 3 | +12V 4 | !Reset 5 | -5V 6 | Key 7 | G
File: /kb_dl.aspx/KB/pinouts/space_zap.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: /kb_dl.aspx/KB/pinouts/halleys_comet.txt - 6 K - Updated 2003.01.06
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 36 K - Updated 2000.01.23
Tron Pinouts
Tron Pinouts
File: /kb_dl.aspx/KB/gametech/tron tech.html - 5 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/sidearms.txt
SIDE ARMS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/sidearms.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/pinouts/frenzy.txt
Frenzy ------ These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Here is the board layout: If you lay down the boards exactly like the diagram, all the game bu
File: /kb_dl.aspx/KB/pinouts/frenzy.txt - 19 K - Updated 2003.01.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ---------------------------------------------------------------- - | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ---------------------------------------------------------------- - COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel C
File: /kb_dl.aspx/KB/gametech/gravitar_space duel.html - 13 K - Updated 2000.06.15
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: /kb_dl.aspx/KB/gametech/asteroids deluxe.html - 14 K - Updated 1999.11.01
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net !torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsrea
File: /kb_dl.aspx/KB/gametech/contra.txt - 7 K - Updated 1997.03.04
/kb_dl.aspx/KB/pinouts/sinistar.txt
Sinistar, Williams ------------------ ROM Board ----------------- Interface | ==== ==== | Board | 2J3 2J4 | ----------- | | | | | | | #| | # | | 3J2 #| | #2 | | #| | #J | | #| | #2 | | | | | |
File: /kb_dl.aspx/KB/pinouts/sinistar.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/gametech/spacefury.txt - 9 K - Updated 2002.05.01
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris) Subject: Defender.pin Date: 22 May 1995 13:53:33 GMT ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | |
File: /kb_dl.aspx/KB/gametech/defender.txt - 4 K - Updated 1995.05.25
Venture pinouts (Exidy, 1981)
Venture pinouts (Exidy, 1981)
File: /kb_dl.aspx/KB/gametech/venture tech.html - 7 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/defender.txt
Defender, Williams ------------------ ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | | | "| ---------|-----|-
File: /kb_dl.aspx/KB/pinouts/defender.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Upda
File: /kb_dl.aspx/KB/pinouts/mr.do!-series.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
/kb_dl.aspx/KB/gametech/berserk.txt
Berserk Stern Electronics, 1980 Berzerk Option Switch Settings ---------------------------------------------------------------- -------------- Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos DIP switches. 1 2 3 4 5 6 7 8 Option ---------------------------------------------------------------- -------------- Location F2 (#3-6 not used)
File: /kb_dl.aspx/KB/gametech/berserk.txt - 8 K - Updated 1994.12.21
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File: /kb_dl.aspx/KB/gametech/galaxian to jamma.html - 3 K - Updated 1999.11.03
/kb_dl.aspx/KB/pinouts/star_fire.txt
Star Fire (1979 Exidy) ---------------------- Video Connector -------------- left 1 Comp Sync 2 HSync 3 VSync 4 Gnd 5 Blank/ 6 Gnd 7 Red 8 Blue 9 Green right Power Connector --------------- left 1 +12 2 +5 3 Gnd 4 -12 5 -5 6 -12 7 Gnd 8 +5 9 +12 right Control Connector ----------------- 1 Fire/ 2 Start/ 3 Coin NC/ 4 Coin NO/ 5 +5v 6 Gnd 7 Velocity 8 Horizontal 9 Vertical 10 Slam/,Static/ Audio Connector ---
File: /kb_dl.aspx/KB/pinouts/star_fire.txt - 1 K - Updated 2003.01.06
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 13 K - Updated 2000.01.23
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: /kb_dl.aspx/KB/gametech/qix to jamma.html - 8 K - Updated 1999.11.02
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: /kb_dl.aspx/KB/gametech/segatoatarixyconv.txt - 10 K - Updated 1998.09.24
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982 ------------------- --------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Logic Common) Gnd | B | 2 | Gnd (Logic Common)) (Coin Common) Gnd | C | 3 | Gnd Spkr+ | D | 4 | Spkr- +12V | E | 5 | +12V P1 Up | F | 6 | P2 Fire P2 Up | H | 7 | P1 Fire | J | 8 | Cock
File: /kb_dl.aspx/KB/pinouts/eyes.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/polaris.txt
POLARIS ------- GAME BOARD SOUND BOARD T CKT SIDE