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Kick

Released in 1981

Member Rating


(3 total votes)

Manufacturer: Bally / Midway
Developer: Bally / Midway
Distributor: Bally / Midway

Mame ROM Info
kick, Kick (mirror version)

Display
Raster
Orientation
Vertical
Resolution
480 x 512
Colors
32, Color
Genre
Shooting
Attributes
2D
Controls
Trakball / Button(s)
'Kick' marquee
game marquee

Game Summary

Catch and burst balloons etc. Started life as "Kick" and was changed to KickMan after upright serial number #1600.

Hardware Info

Z80 cpu @ 2.5 Mhz
Z80 cpu @ 2 Mhz
AY-8910 audio @ 2 Mhz
AY-8910 audio @ 2 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

See Kickman for more information.

Coinop.org Member Ratings / Comments

by wajax. Comment: "I loved it!" (2005-08-03 20:40:26Z)

by TyWebb. Comment: "Awesome. Spent hundreds of hours and quarters on this game back in the good ol' days." (2003-12-04 12:39:09Z)

by dakota. Comment: "This is the best game EVER!!!!!!!!!!" (2003-02-07 18:28:24Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Kick' cabinet photo
cabinet photo
'Kick' title screen
title screen
'Kick' gameplay screen shot
gameplay screen
'Kick' control panel
control panel
'Kick' promotional flyer
promotional flyer

Knowledge Base

Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths. ---------------------------------------------------------------- ----------- RYU and KEN Fire
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html - 6 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/darkstalkers.txt
DARK STALKERS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V 33 GND 5
File: /kb_dl.aspx/KB/gametech/darkstalkers.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
DARK STALKERS ------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V
File: /kb_dl.aspx/KB/pinouts/dark_stalkers.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tekken_2.txt
Tekken 2, Namco Pinout = JAMMA --------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: /kb_dl.aspx/KB/pinouts/tekken_2.txt - 1 K - Updated 2003.01.06
Mortal Kombat FAQ Version 5.0
**************************************************************** **************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * **************************************************************** **************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Comple
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 26 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/magicswr.txt
MAGIC SWORD DIP SW (A) ---------------------------------------------------------------- -------------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | |
File: /kb_dl.aspx/KB/gametech/magicswr.txt - 6 K - Updated 1996.05.24
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ---------------------------------------------------------------- -------------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COI
File: /kb_dl.aspx/KB/gametech/streetfighterii.html - 5 K - Updated 1999.12.21
/kb_dl.aspx/KB/gametech/streetfighterii.txt
DIP SW (A) ---------------------------------------------------------------- -------------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN 4 CRE
File: /kb_dl.aspx/KB/gametech/streetfighterii.txt - 5 K - Updated 1994.06.06
/kb_dl.aspx/KB/gametech/strtfite.txt
STREET FIGHT DIP SW (A) ---------------------------------------------------------------- -------------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | CO
File: /kb_dl.aspx/KB/gametech/strtfite.txt - 5 K - Updated 1994.11.26
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA ---------------------------------- AUXILLARY WIRE HARNESS 10 PIN ---- GND | 1| BLACK GND | 2| BLACK 1P KICK LIGHT | 3| PURPLE 1P KICK MIDDLE | 4| GRAY 1P KICK HEAVY | 5| WHITE N.C. | 6| 2P KICK LIGHT | 7| ORANGE 2P KICK MIDDLE | 8| GREEN 2P KICK HEAVY | 9| BLUE N.C. |10| ---- DIP SW (A) ---------------------------------------------------------------- -------------
File: /kb_dl.aspx/KB/pinouts/street_fighter_ii.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tekken.txt
Tekken, Namco Pinout = JAMMA -------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: /kb_dl.aspx/KB/pinouts/tekken.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
Kick & Run, Taito ----------------- 56 Pin Connector 36 Pin Connector ------------------+---------------------- -----------------+------------------- GND | 1 | A | GND GND | 1 | A | GND GND | 2 | B | +5V | 2 | B | +5V +5V | 3 | C | +5V +12V | 3 | C | +12V | 4 | D | Counter | 4 | D |
File: /kb_dl.aspx/KB/pinouts/kick_&_run.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
Fast Freddie Atari 1982 Parts | | | Solder GND | 1 | A | GND | 2 | B | Speaker +12V | 3 | C | +12V +12V | 4 | D | +12V Green | 5 | E | Sync Blue | 6 | F | Red Coin 2 | 7 | H | 1P Left Coin 1 | 8 | J | 1P Right Test | 9 | K | 2P Left 1P Start| 10| L | 2P Right 2P Start| 111 M | 1P Up Coin 3 | 12| N | 1P Down 1P Kick | 13| P | 2P Up 2P Kick | 14| R | 2P Down +5 | 15| S | +5 +5 | 16| T | +5 GND | 17| U | GND GND | 18| V | GND
File: /kb_dl.aspx/KB/pinouts/fast_freddie.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
MORTAL KOMBAT 2 Connector P1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | |
File: /kb_dl.aspx/KB/pinouts/mortal_kombat2.txt - 3 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
SHOGUN WARRIORS Manufacturer: Kaneko Year: 1992 Conversion Class: JAMMA+ PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7
File: /kb_dl.aspx/KB/pinouts/shogun_warriors.txt - 4 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (K
File: /kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt - 6 K - Updated 2005.08.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (
File: /kb_dl.aspx/KB/pinouts/mortal_kombat.txt - 6 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/bodyslam.txt
--------------------------------------------------------------- ------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A
File: /kb_dl.aspx/KB/gametech/bodyslam.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/dbl-drag.txt - 3 K - Updated 1995.06.29
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY ) -------------------------------------------- 1 GND 2 GND 3 GND 4 GND 5 6 7 COIN CTR A 8 9 PL 1 LEFT 10 PL 2 LEFT 11 PL 1 RIGHT 12 PL 2 RIGHT 13 PL 1 KICK 14 PL 2 KICK 15 PL 1 START 16 PL 2 START 17 18
File: /kb_dl.aspx/KB/gametech/kungfu-m.ast.txt - 1 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: /kb_dl.aspx/KB/gametech/specforc.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/superman.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/violfite.txt
VIOLENCE FIGHT PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/violfite.txt - 2 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America ------------------------------- Parts | Solder ------------------------|---|---|------------------------------ GND | 1 | A | GND GND | 2 | B | GND +5 | 3 | C | +5 +5 | 4 | D | +5 +12 | 5 | E | +12 Coin Counter 1 | 6 | F | Coin Counter 2 | 7 | H |
File: /kb_dl.aspx/KB/pinouts/body_slam.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
Chinese Hero ------------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Speaker | 6 | F | Speaker 1P.Left | 7 | G | 1P.Right 1P.Up | 8 | H | 1P.Down 1P.Punch | 9 | I | 1P.Kick/Jump 1P.Tumbling |10 |
File: /kb_dl.aspx/KB/pinouts/chinese_hero.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/djboy.txt
DJ BOY by: Kevin Eshbach JAMMA Connector |----------------|---|----|----------------| | Solder Side | | | Parts Side | |----------------|---|----|----------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | | (Key) | H | 7 | (Key) | | Coin Counter 2 |
File: /kb_dl.aspx/KB/pinouts/djboy.txt - 2 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal -------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | Service +12V | 5 | E | +12V | 6 | F | | 7 | G | 1P.Jump | 8 | H | Coin 2 +5V | 9 | I | +5V 1P.Down |10 | J | 2P.Up 2P.Jump
File: /kb_dl.aspx/KB/pinouts/flashgal.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/fly_boy.txt
Fly Boy ------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND Speaker | 2 | B | -5V +12V | 3 | C | +12V +12V | 4 | D | +12V Sync | 5 | E | Green Red | 6 | F | Blue 1P.Left | 7 | G | Coin 2 1P.Right | 8 | H | Coin 1 2P.Left | 9 | I | 2P.Right |10 | J | 1P.Start
File: /kb_dl.aspx/KB/pinouts/fly_boy.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V +5V | 3 | C | +5V Coin 1 | 4 | D | Coin 2 1P.Left | 5 | E | 1P.Right 2P.Left | 6 | F | 2P.Right | 7 | G | Blue Green | 8 | H | Red 2P.Kick | 9 | I | 1P.Kick Speaker |10 | J | Speak
File: /kb_dl.aspx/KB/pinouts/knuckle_joe.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
KUNG-FU MASTER -------------- From: keay@tiuk.ti.com (John Keay) Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post them. :-) [Updated by David Holcomb -- some pins were not labeled] [Note: The pinout *may* need to be reversed. Pin 1 would be pin 22, pin 2 would be pin 21, and so on.] IREM CORP. 1984 Kung-Fu Master ---------------------------------------------------
File: /kb_dl.aspx/KB/pinouts/motoraceusa.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/shanghaikid.txt
Shanghai Kid These were figured out by poking at a PCB and seeing what happens. If you need to yell at me, email tim@arcadecollecting.com Parts side Solder side ---------- ----------- 1 Ground 1 Ground 2 Ground 2 Ground 3 +5 3 +5 4 +5 4 +5 5 +12 5 +12 6 Speaker + 6 Speaker - 7 1P Punch 7 1P Kick 8 N/C 8 N/C 9 1P Right 9 1P Left 10 1P Down 10 1P Up 11 2P Punch 11 2P Kick 12 N/C
File: /kb_dl.aspx/KB/pinouts/shanghaikid.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: /kb_dl.aspx/KB/pinouts/special_forces.txt - 2 K - Updated 2003.01.06
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/combatri.bes.txt
COMBATRIBES PARTS SIDE CKT SIDE CN4 (PL-3) ------------ ------------ ----------- 1 GND A GND 1 RIGHT 2 GND B GND 2 LEFT 3 +5V C +5V 3 UP 4 +5V D +5V 4 DOWN 5 -5V E -
File: /kb_dl.aspx/KB/gametech/combatri.bes.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984 ------------------------------------ Kung-Fu Master ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up
File: /kb_dl.aspx/KB/pinouts/kung_fu_master.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
Mania Challenge --------------- Solder Side Components Side ---------------------------------------------------- -5 Volts DC A 1 +12 Volts DC Speaker Out (-) B 2 Speaker Out (+) Player 1 Punch Switch C 3 Player 1 Move Up Player 1 Move Right D 4 Player 1 Move Left Player 1 Start Switch E 5 Player 2 Start Switch Player 2 Punch Switch F 6 Player 2 Move Up
File: /kb_dl.aspx/KB/pinouts/mania_challenge.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X --------- Spartan X ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up N/U | P | 16| Blue
File: /kb_dl.aspx/KB/pinouts/spartan_x.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: /kb_dl.aspx/KB/gametech/arabian.txt - 1 K - Updated 1997.06.10
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net) ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File: /kb_dl.aspx/KB/gametech/arabianpinouts.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/doubledragonii.html
Double Dragon II Romstar, Inc. 213-539-2744 |--------------------------------------------------------------- ------------| | Double Dragon II | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 S
File: /kb_dl.aspx/KB/gametech/doubledragonii.html - 4 K - Updated 1998.07.11
/kb_dl.aspx/KB/gametech/doubledragonii.txt
Double Dragon II Romstar, Inc. 213-539-2744 |--------------------------------------------------------------- ------------| | Double Dragon II | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
File: /kb_dl.aspx/KB/gametech/doubledragonii.txt - 4 K - Updated 1996.11.21
/kb_dl.aspx/KB/gametech/robobug.txt.txt
Subject: Williams: Joust ROMs correction & Robotron bug detailed info Date: Mon, 30 Jan 95 10:15:26 EST Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT! For those of you who don't know what the Robotron `Enforcer bug' is: The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the s
File: /kb_dl.aspx/KB/gametech/robobug.txt.txt - 0 K - Updated 1998.09.23
Robotron `Enforcer bug'
Submitted by Franklin Bowen (tfbowen@ingr.com) For those of you who don't know what the Robotron `Enforcer bug' is: The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the screen hold the stack and an unclipped pixel can get 'drawn' into the stack cause the game to lock and the watchdog to kick in
File: /kb_dl.aspx/KB/gametech/robotronbug.html - 0 K - Updated 2000.01.20
/kb_dl.aspx/KB/pinouts/double_dragon_ii.txt
Double Dragon II Romstar, Inc. Pinout = JAMMA ------------------------------------------------ |--------------------------------------------------------------- ------------| | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |---------------------------------------------------------------------------| | Coin Swit
File: /kb_dl.aspx/KB/pinouts/double_dragon_ii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/free_kick.txt
Free Kick Pinout = JAMMA -------------------------- Differences from JAMMA connector: Solder Side ----------- 16 Coin B/Service When Dip SW. 3-8=ON it makes service SW. 25 Sensor 2P.Left 26 Sensor 2P.Right Parts Side ---------- 25 Sensor 1P.Left 26 Sensor 1P.Right There are no Joysticks connected. Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - 3
File: /kb_dl.aspx/KB/pinouts/free_kick.txt - 3 K - Updated 2003.01.06
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 104 K - Updated 1999.10.28
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/dbldrag2.txt - 3 K - Updated 1996.06.14
/kb_dl.aspx/KB/gametech/wrestlewar.txt
Wrestle War Sega, 1989 Wrestle War Option Switch Settings --------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------------- Coin SW#1 Coin SW#2 Credits Per Coin --------------- --------------- ---------------- Off Off Off Off Off Off Off Off 1 Coin
File: /kb_dl.aspx/KB/gametech/wrestlewar.txt - 3 K - Updated 1995.04.07
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian ------- Connector "J1" Connector "J2" | | ---------------------+---------------------- ------------+------------- GND | 1 | A | GND GND | 1 | A | +5V | 2 | B | +5V Red | 2 | B | | 3 | C | +12V Green | 3 | C |
File: /kb_dl.aspx/KB/pinouts/arabian.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA ------------------------------ DOUBLE DRAGON DIP SW 1 1 2 3 4 5 6 7 8 PLAY CHARGE (COIN 1) 1coin 1credit OFF OFF OFF 1coin 2credit ON OFF OFF 1coin 3credit OFF ON OFF 1coin 4credit ON ON OFF 1coin 5credit OFF OFF ON 2coin 1credit <