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Domino Man (ドミノマン)

Released in 1982

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(0 total votes)

Manufacturer: Bally / Midway
Developer: Bally / Midway
Distributor: Bally / Midway

Mame ROM Info
domino, Domino Man

Display
Raster
Orientation
Horizontal
Resolution
512 x 480
Colors
64, Color
Genre
Maze
Attributes
Puzzle
Controls
1 Joystick / Button(s)
Size/Weight of Upright
73.0000 " x 26.0000" x 34.0000"
'Domino Man' marquee
game marquee

Game Summary

Set up a row of dominoes before the other characters in the game knock them over.

Hardware Info

Z80 cpu @ 2.5 Mhz
Z80 cpu @ 2 Mhz
AY-8910 audio @ 2 Mhz
AY-8910 audio @ 2 Mhz

Hardware Platform: MCR2

Game Details

Each screen in this game was a different location: a city street, a golf course, a construction site, etc. You had to set up a row of dominoes while watching out for a bee that chased you (slowly) and the people in the scene who would knock over the dominoes if they hit them. Each scene had different characters: a woman with shopping bags, a golfer, a construction worker, etc.

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X-Arcade Controller
X-Arcade Controller
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'Domino Man' cabinet photo
cabinet photo
'Domino Man' title screen
title screen
'Domino Man' gameplay screen shot
gameplay screen
'Domino Man' control panel
control panel
'Domino Man' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Domino Man flyer: 1 Front Domino Man flyer: 2 Inside left Domino Man flyer: 3 Inside right Domino Man flyer: 4 Back Dominos flyer: 1 Front Dominos flyer: 2 Back Pac-Man title screen A not-so-good cabinet photo of Marble Madness II, AKA Marble Man Baby Pac-Man control panel Baby Pac-Man side art shot Baby Pac-Man marquee - on the game Baby Pac-Man pinball playfield - left Baby Pac-Man pinball playfield - right The Pac-Man playing screen. Pseudo-glowing Super Pac-Man.

Knowledge Base

Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
Memory map for Bally/Midway MCRII system (Tron)
I know of the following games that run on MCR/II systems: TRON (MCR/II) TWO TIGERS (MCR/II) SATAN'S HOLLOW (MCR/II) DOMINO MAN (MCR/II) WACKO (MCR/II) JOURNEY (MCR/II with MCR/III sprite board) I've been told that these are MCR games, too: KICKMAN (MCR/I) SOLARFOX (MCR/I) and I belive that there are others. The game system (MCR/II) consists of three boards: * the audio board (super sound I/O) - Z80 + 2 AY-3-8910 * the cpu board - Z80 and background/tile generation
File: /kb_dl.aspx/KB/gametech/tronmap.html - 6 K - Updated 2000.01.23

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This game page was created 08/03/1998 04:00:00 and last updated 06/21/2000 16:33:05