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Crazy Kong (クレイジーコング)

Released in 1981

Member Rating


(6 total votes)

Manufacturer: -bootleg-
Developer: -bootleg-
Distributor: -bootleg-

Mame ROM Info
ckongs, Crazy Kong (Scramble hardware)
ckong, Crazy Kong (set 1)
ckonga, Crazy Kong (set 2)
ckongjeu, Crazy Kong (Jeutel bootleg)
ckongo, Crazy Kong (Orca bootleg)
ckongalc, Crazy Kong (Alca bootleg)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
96, Color
Genre
Platform
Attributes
2D
Controls
1 Joystick / Button(s)
'Crazy Kong' marquee
game marquee

Game Summary

A Donkey Kong clone (not a bootleg) made by Falcon.

Hardware Info

Z80 cpu @ 3.072 Mhz
AY-8910 audio @ 1.536 Mhz
Custom audio

Hardware Platform: Crazy Climber hardware

Game Details

Alca, Orca, and Jeutel have all made bootlegs of this game. Also known as Congorilla, and sometimes Donkey Kong Part II.

Coinop.org Member Ratings / Comments

by steerpike. Comment: "I own the original and dedicated cabinet of Crazy Kong made by Zaccaria/Falcon in excellent condition. It's slightly more difficult then Donkey Kong and an absolut classic! If you have any requests e.g. for pictures of the sideart, just write me. contact AT nickrivers.de" (2003-11-06 11:51:19Z)

by dasparkybad. Comment: "I have this game in cocktail cabinet form if anyones has another one the same please let me know as mine does not have the original artwork please e-mail dasparkybad@aol.com" (2003-03-10 11:06:59Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Crazy Kong' cabinet photo
cabinet photo
'Crazy Kong' title screen
title screen
'Crazy Kong' gameplay screen shot
gameplay screen
'Crazy Kong' control panel
control panel

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong cabinet photo Donkey Kong flyer: 1 Front Donkey Kong flyer: 2 Back

Knowledge Base

Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/ccong.sw
Here's the dip switch listing for Crazy Kong (most likely the ORCA version, as that's what the manual lists on the schematics that I got the info from) 1\ >Number of MR Uncle 00=3 10=4 01=5 11=6 2/ 3\ >Extra score 00=7,000 10=10,000 01=15,000 11=20,000 4/ 5\ 6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4 7/ 100=2/1 110=3/1 101=4/1 111=1/5 8 machine type: 1=upright, 0=cocktail
File: /kb_dl.aspx/KB/gametech/ccong.sw - 0 K - Updated 1997.07.01
/kb_dl.aspx/KB/gametech/crzykong.txt
CRAZY KONG COMP SIDE CKT SIDE ----------- ----------- 2 1 4 3 6 5 8 7 10 9 12 11 14 13 16 15 18 17 20
File: /kb_dl.aspx/KB/gametech/crzykong.txt - 1 K - Updated 1995.04.01
/kb_dl.aspx/KB/gametech/crazykong.txt
Here's the dip switch listing for Crazy Kong (most likely the ORCA version, as that's what the manual lists on the schematics that I got the info from) 1\ >Number of MR Uncle 00=3 10=4 01=5 11=6 2/ 3\ >Extra score 00=7,000 10=10,000 01=15,000 11=20,000 4/ 5\ 6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4 7/ 100=2/1 110=3/1 101=4/1 111=1/5 8 machine type: 1=upright, 0=cocktail
File: /kb_dl.aspx/KB/gametech/crazykong.txt - 0 K - Updated 1997.07.02
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND SPKR + 4 D SPKR GND +12V 5 E +12V 1P Up 6 F N/C 2P [Up/Down] 7 H N/C GND 8 J GND
File: /kb_dl.aspx/KB/gametech/crzykong.pt2.txt - 1 K - Updated 1995.12.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt - 1 K - Updated 2003.03.03
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca) Board # OVG-50B(vid), OVG-13UA(cpu)=20 AKA Congorilla? Component Side Solder Side --------------------- ------------------ 1 A 2 1 Player Jump B=20 3 1 Player Down C 1 Player Up=20 4 1 Player Right D 1 Player Left 5 E 6 F 7
File: /kb_dl.aspx/KB/gametech/crazykongorca.txt - 2 K - Updated 1999.10.12
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Crazy Kong pinouts
Crazy Kong Pinouts
File: /kb_dl.aspx/KB/gametech/crazy kong tech.html - 2 K - Updated 2002.09.24
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29

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This game page was created 08/03/1998 04:00:00 and last updated 06/21/2000 02:11:39