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Crash (クラッシュ)

Released in 1979

Member Rating


(1 total votes)

Manufacturer: Exidy
Developer: Exidy
Distributor: Exidy

Mame ROM Info
crash, Crash

Display
Raster
Orientation
Horizontal
Resolution
248 x 256
Colors
2, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Crash' marquee
game marquee

Game Summary

Drive a car around a track collecting dots.

Hardware Info

M6502 cpu @ 0.705562 Mhz
DAC audio

Hardware Platform: -Unique or Unknown-

Game Details

You control a car driving around a maze collecting dots as you go. The object is to collect all the dots in a maze. Avoid crashing into the enemy cars by switching lanes.

Black and white game for up to two alternating players.

Coinop.org Member Ratings / Comments

by randawg. Comment: "An obscure but fun game. I don't think it was widely distributed. I only knew on one place that had one (a 7-11 by my school). It's sort of a car pacman, the object being to clear the dots while avoiding a drone car driving in the opposite direction that tries to crash into you. First impression is that it's a pacman ripoff, but it really is a fun game to play. " (2008-01-10 02:48:57Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Crash' cabinet photo
cabinet photo
'Crash' title screen
title screen
'Crash' gameplay screen shot
gameplay screen
'Crash' control panel
control panel
'Crash' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Crash n Score Flyer: 1 Front Crash n Score Flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/gametech/crash.txt
HEAD ON (CRASH) PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7 7 VID 8 GN
File: /kb_dl.aspx/KB/gametech/crash.txt - 1 K - Updated 1995.05.08
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt
HEAD ON (CRASH) ----------------- PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7
File: /kb_dl.aspx/KB/pinouts/head_on_(crash).txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: /kb_dl.aspx/KB/gametech/crashnscore.txt - 1 K - Updated 2000.04.15
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File: /kb_dl.aspx/KB/pinouts/crash_n_score.txt - 1 K - Updated 2003.01.06
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/carnival.txt
CARNIVAL PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCE
File: /kb_dl.aspx/KB/gametech/carnival.txt - 2 K - Updated 1995.07.11
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCELERAT
File: /kb_dl.aspx/KB/gametech/hdon-inv.inc.txt - 2 K - Updated 1995.05.09
/kb_dl.aspx/KB/pinouts/carnival.txt
CARNIVAL -------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File: /kb_dl.aspx/KB/pinouts/carnival.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO ----------------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File: /kb_dl.aspx/KB/pinouts/head_on_(invico).txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/wall_crash.txt
Wall Crash ----------- Connector 1 ----------- SOLDER | PARTS ---------------------+---------------------- Video GND | 1 | A | GND Blue | 2 | B | GND Green | 3 | C | GND Red | 4 | D | Sync | 5 | E | Counter | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: /kb_dl.aspx/KB/pinouts/wall_crash.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987 ------------------------ Wiring Diagram A ---------------- PARTS SOLDER CN 5 ----------------+--------------- ---------------- GND | 1|1 | GND 1 Speaker Right + GND | 2|2 | GND 2 Speaker Right - +5V | 3|3 | +5V 3 Speaker Left + +5V | 4|4 | +5V
File: /kb_dl.aspx/KB/pinouts/hyper_crash.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 10 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File: /kb_dl.aspx/KB/gametech/gyrussmap.html - 7 K - Updated 2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File: /kb_dl.aspx/KB/gametech/ataribwvec.html - 10 K - Updated 2000.01.23
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File: /kb_dl.aspx/KB/gametech/joust2jamma.html - 12 K - Updated 2003.06.06
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ---------------------------------------------------------------- - COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (alon
File: /kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 38 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File: /kb_dl.aspx/KB/gametech/starwarstoesb.txt - 31 K - Updated 1996.07.26
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29

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This game page was created 08/03/1998 04:00:00 and last updated 03/22/2003 01:28:39