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Break Thru (強行突破)

Released in 1986

Member Rating


(0 total votes)

Manufacturer: Data East
Developer: Data East
Distributor: Data East

Mame ROM Info
brkthru, Break Thru (US)

Display
Raster
Orientation
Horizontal
Resolution
240 x 240
Colors
256, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Break Thru' marquee
game marquee

Game Summary

No summary.

Hardware Info

M6809 cpu @ 1.25 Mhz
M6809 cpu @ 1.25 Mhz
YM-2203 audio @ 1.5 Mhz
YM-3526 audio @ 3 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

No info.

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X-Arcade Controller
X-Arcade Controller
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'Break Thru' cabinet photo
cabinet photo
'Break Thru' title screen
title screen
'Break Thru' gameplay screen shot
gameplay screen
'Break Thru' control panel
control panel
'Break Thru' promotional flyer
promotional flyer

Knowledge Base

Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/pinouts/breakthru_clone.txt
BREAK THRU CLONE COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 +5V 3 +5V 4 4 5 5 6 6 7 7 8 8 9 9 10 VID RED 10 VID GN 11 VID BL 11 SYNC 12 12 13 13 14 14 15 1
File: /kb_dl.aspx/KB/pinouts/breakthru_clone.txt - 0 K - Updated 2003.01.07
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: /kb_dl.aspx/KB/faqs/list-decoboardlist.html - 12 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/brakthru.txt
BREAK THRU CLONE COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 +5V 3 +5V 4 4 5 5 6 6 7 7 8 8 9 9 10 VID RED 10 VID GN 11 VID BL 11 SYNC 12 12 13 13 14 14 15 1
File: /kb_dl.aspx/KB/gametech/brakthru.txt - 0 K - Updated 1996.05.08
Defender Cheats and Strategy
Submitted by Unknown When you get your last official guy before 1,000,000, every time you score, you'll get an extra man. The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because: a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File: /kb_dl.aspx/KB/gametech/defenderstrategy.html - 3 K - Updated 2000.01.19

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This game page was created 08/03/1998 04:00:00 and last updated 02/06/2003 01:22:51