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Moon Cresta (ムーンクレスタ)

Released in 1980

Member Rating


(4 total votes)

Manufacturer: Nichibutsu
Developer: Nichibutsu
Distributor: Nichibutsu

Mame ROM Info
mooncrgx, Moon Cresta (bootleg on Galaxian hardware)
mooncrst, Moon Cresta (Nichibutsu)
mooncrsg, Moon Cresta (Gremlin)
mooncrsb, Moon Cresta (bootleg set 1)
mooncrs2, Moon Cresta (bootleg set 2)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
97, Color
Genre
Shooting
Attributes
Space
Controls
3 Buttons
Size/Weight of Cocktail
23.7500 " x 33.0000" x 21.2500"
Size/Weight of Upright
70.9000 " x 24.8000" x 31.1000"
'Moon Cresta' marquee
game marquee

Game Summary

Space - Shoot the aliens, dock the ships

Hardware Info

Z80 cpu @ 3.072 Mhz
Custom audio

Hardware Platform: Galaxian hardware

Game Details

Moon Cresta would have been a rather unmemorable game were it not for the docking sequences that punctuate the blasting action. Unlike most shoot-em-ups, that have a number of seperate lives, Moon Cresta had three stages of the one ship. The first stage could only fire a single shot, but after 2 waves of Cold Eyes, and 2 waves of Super Flies, the first stage can dock with the second stage to give greater firepower. After waves of Four-Ds and meteors, the third stage can be docked with, to give the player a maximum of five shots at one time. All three docked stages were commonly called the "Christmas Tree". Despite the increase in firepower, the three stage Moon Cresta ship is cumbersome, and makes avoiding aliens and bullets a bit difficult. Often found in cocktail tabletop form.

Coinop.org Member Ratings / Comments

by MoonCresta. Comment: "I recently purchased a cocktail version of Moon Cresta. I remember playing this game as a kid and I really enjoyed it. I like the graphics and the audio. One question I have about the game play relates to a generally square shaped graphic that appears on the screen during the docking sequence. Can anybody tell me what this graphic is for?" (2007-04-13 11:52:02Z)

by videodan. Comment: "I remember finding MC in an arcade in the late 80s and thinking 'What?! This is just like Eagle!' It was the only time I saw/played an actual MC, then I found it in an Ultra-Cade machine a year ago. Great game!" (2005-11-25 10:37:02Z)

by SpacedInvader69. Comment: "Moon Cresta is the Most Intense Shoot Em Up Game of the 80's. The game is best in the later levels when one shot is all you have to make it through the onslaught of aliens. No patterns like Pac-Man, no unlimited extra lives like Asteroids. Just you against the universe..................High Score 250,500 " (2003-02-27 01:08:47Z)

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X-Arcade Controller
X-Arcade Controller
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'Moon Cresta' cabinet photo
cabinet photo
'Moon Cresta' title screen
title screen
'Moon Cresta' gameplay screen shot
gameplay screen
'Moon Cresta' control panel
control panel
'Moon Cresta' promotional flyer
promotional flyer

Knowledge Base

Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File: /kb_dl.aspx/KB/gametech/sega-gremlineprom.html - 5 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/mooncresta.sw
Moon Cresta (Sega 1980) sw3 sw4 1 coin / 1 play off off 2 coin / 1 play on off 3 coin / 1 play off on 4 coin / 1 play on on
File: /kb_dl.aspx/KB/gametech/mooncresta.sw - 0 K - Updated 1998.01.28
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
MOON CRESTA ----------- CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC
File: /kb_dl.aspx/KB/pinouts/moon_cresta.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt
MOON CRESTA CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC K RESET 10 2 START
File: /kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt - 1 K - Updated 1998.01.28
/kb_dl.aspx/KB/pinouts/frogger_22.txt
MOON CRESTA CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC K RESET 1
File: /kb_dl.aspx/KB/pinouts/frogger_22.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
Galaxian Memory Map
Galaxians hardware info ----------------------- Compiled from information provided by friends and Uncles on RGVAC. AAAAAA 111111AAAAAAAAAA DDDDDDDD Schem function HEX 5432109876543210 R/W 76543210 name 5000-57FF 01010AAAAAAAAAAA R/W DDDDDDDD !Vram Character ram 5800-583F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Screen attributes 5840-585F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Sprites 5860-5FFF 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Bul
File: /kb_dl.aspx/KB/gametech/galaxianmap.html - 3 K - Updated 2000.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 116 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/pinout_help.txt
---------------------------------------------------------------- ------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : -------------------------------------
File: /kb_dl.aspx/KB/pinouts/pinout_help.txt - 39 K - Updated 2003.01.09
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 06/26/2000 18:02:22