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Released in 1979
Member Rating
Manufacturer:
Namco
Developer:
Namco
Distributor:
Namco
Mame ROM Info
galaxb,
Galaxian (bootleg)
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 97, Color |
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Genre [no data]
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Attributes
Shooting
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Controls
3 Buttons
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Size/Weight of 19 inch
68.5000
" x 25.0000" x 31.5000"
, 204.00lb.
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Game Summary
Space - shoot the fleets of aliens.
Sold in the United States by Midway.
Hardware Platform: Galaxian hardware
Game Details
Classic - First full colour game - Namco's first big game took the concept of Space Invaders a step further. For the first time, the aliens would attack the player, swooping down out of the formation and dropping bombs. Unlike Space Invaders, Galaxian was in full colour, and was also the first colour game to feature a scrolling backdrop of stars.
Coinop.org Member Ratings / Comments
comment
on this game
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Knowledge Base
/kb_dl.aspx/KB/pinouts/quickref2.txt
1234567890123456789012345678
1942 G52GSS---------------VV---5G
1942 G52GSS---------------VV---5G
Alpha Mission 5-----------GG%-VVS2GG
Alpha Mission 5-----------GG%-VVS2GG
Galaga GS--25G--------------G 2G5 VVVVGG
Galaga GS--25G--------------G
Galaxian GG55----------GVV-22GG
Galaxian GG55----------GVV-22GG
Konami 2S---------VV-GG5
Konami %S---------VV-GG5
Pacman DC GG55-SS-------GVV-22GG
Pacman DC GG555---------GVV-22GG
Sega 16 GG552------------------SVVGG
Sega
File:
/kb_dl.aspx/KB/pinouts/quickref2.txt
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0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaxian.txt
Galaxian, Midway
----------------
* NOTE
This pinout is to be used on a converted Galaxian to
operate on DC voltages. Conversion instructions follow
the pinout.
Comp Side | Solder Side
----------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 VDC | C | 3 | +5 VDC
+5 VDC | D | 4 | +5 VDC
| E | 5 | Coin Slot Return
| F | 6 |
| H | 7 | Coi
File:
/kb_dl.aspx/KB/pinouts/galaxian.txt
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2
K - Updated
2003.01.06
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/galaxian.cln.txt
GALAXIAN CLONE
COMP SIDE CKT SIDE
---------- ----------
1 GND 2 GND
3 GND 4 GND
5 6
7 8
9 10
11 12
13 14
15 2 START 16 1 START
17 18 SYNC
19
File:
/kb_dl.aspx/KB/gametech/galaxian.cln.txt
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1
K - Updated
1996.02.11
/kb_dl.aspx/KB/gametech/galaxian.txt
GALAXIAN
CKT SIDE COMP SIDE
-------- ---------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8 COIN 2 J COIN 1
File:
/kb_dl.aspx/KB/gametech/galaxian.txt
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2
K - Updated
1995.03.14
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
Galaxian - NAMCO
SOLDIER SIDE PARTS SIDE
--------------------------------------------------------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8
File:
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
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2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
K - Updated
2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File:
/kb_dl.aspx/KB/gametech/crazyclimbermap.html
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4
K - Updated
2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
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File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
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