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Released in 1981
Member Rating
Manufacturer:
Namco
Developer:
Namco
Distributor:
Namco
Mame ROM Info
galaga,
Galaga (Namco)
galagamw,
Galaga (Midway)
galagads,
Galaga (fast shoot)
galagab2,
Galaga (bootleg)
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Display Raster |
Orientation Vertical |
Resolution 224 x 288 |
Colors 96, Color |
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Genre
Shooting
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Attributes
Space
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Controls
1 Joystick / Button(s)
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Size/Weight of Cocktail
29.0000
" x 32.0000" x 22.0000"
Size/Weight of Mini Myte
59.0000
" x 20.0000" x 24.0000"
Size/Weight of Upright
73.0000
" x 27.0000" x 34.0000"
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Game Summary
Space - blast waves of alien bugs
Hardware Info
Z80
cpu
@ 3.125 Mhz
Z80
cpu
@ 3.125 Mhz
Z80
cpu
@ 3.125 Mhz
Namco
audio
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
Sequel to Galaxian - can get a ship captured and then release it to get double firepower - Every 4th wave is a challenge wave - Aliens swoop in to position in complex swirling patterns.
One of the most popular and most collected games.
Coinop.org Member Ratings / Comments
comment
on this game
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Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
/kb_dl.aspx/KB/pinouts/nebulousbee.txt
Nebulous Bee (Galaga bootleg)
First EPROM (location 4R) checksum $DBE1
Typed in by Martin Olsson (martin@algonet.se) 01-07-19.
I take no responsibility whatsoever to what may happen to
your circuit board if you use this pin configuration.
36-pin edge connector:
Component side Pin Solder side
1 VIDEO SYNC
2 VIDEO GREEN
3 VIDEO BLUE
VIDEO RED 4
File:
/kb_dl.aspx/KB/pinouts/nebulousbee.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/quickref2.txt
1234567890123456789012345678
1942 G52GSS---------------VV---5G
1942 G52GSS---------------VV---5G
Alpha Mission 5-----------GG%-VVS2GG
Alpha Mission 5-----------GG%-VVS2GG
Galaga GS--25G--------------G 2G5 VVVVGG
Galaga GS--25G--------------G
Galaxian GG55----------GVV-22GG
Galaxian GG55----------GVV-22GG
Konami 2S---------VV-GG5
Konami %S---------VV-GG5
Pacman DC GG55-SS-------GVV-22GG
Pacman DC GG555---------GVV-22GG
Sega 16 GG552------------------SVVGG
Sega
File:
/kb_dl.aspx/KB/pinouts/quickref2.txt
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0
K - Updated
2003.01.06
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
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13
K - Updated
2002.05.20
Galaga, error messages, errors
Galaga error messages Submitted by Unknown
Here are the error messages displayed by Galaga. (original boards set, and pirated one !) 2 boards Galaga (midway) Display Description RAM OK All RAMs are good RAM 0L RAM located on Video PC board at position 1K is bad RAM 0H RAM located on Video PC board at position 1K is bad RAM 1L RAM located on Video PC board at position 1K is bad RAM 1H RAM located on Video PC board at position 1K is bad RAM 2L RAM located o
File:
/kb_dl.aspx/KB/gametech/galagaerrors.html
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1
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/galaga_bl.txt
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5
K - Updated
1994.05.10
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/galaga.txt
Galaga DIP switch settings.
There are two sets of DIP switches on the Galaga CPU board. They are labeled
6J and 6K (6K is on top).
6J is used for setting the difficulty of Galaga. Switch 7 is not used on 6J,
the rest are as follows:
Switch #1 is used for selecting the type of 1 or 2 player games:
When this switch is OFF:
1 Player Game: Press the 1 player start button.
%w, 3, 4, or 5 fighters.
2 Player Game: Press the 2 player start button.
File:
/kb_dl.aspx/KB/gametech/galaga.txt
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4
K - Updated
1993.08.20
Galaga Memory Map
partial, probably wrong in places, but it is a start. Galaga memory map ----------------- V1.0 Nov1/96 'board squirrel' Galaga is a multi processor architecture machine. The processor board is a subset of the Bosconian processor board. In fact a bosconian CPU will run the Galaga code. A galaga video board is required though. Processor 1 ----------- Z80A , clocked at 1H. Board position 4M. Uses 4, 2732 eproms these are mapped at 0000-3FFF sequentially 3N(gg-a),3M(gg-b), 3L(gg-c),3K(gg-
File:
/kb_dl.aspx/KB/gametech/galagamap.html
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4
K - Updated
2000.01.23
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPR
File:
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
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3
K - Updated
2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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10
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
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14
K - Updated
2003.01.07
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
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21
K - Updated
1999.07.27
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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26
K - Updated
1999.10.30
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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26
K - Updated
2000.06.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
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1999.10.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
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2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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53
K - Updated
2000.02.20
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------- ------ Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------- ------ History. Vers
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
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1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
Search the following for Galaga
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