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Donkey Kong Jr.

Released in 1982

Member Rating


(1 total votes)

Manufacturer: Nintendo
Developer: Nintendo
Distributor: Nintendo

Mame ROM Info
dkongjr, Donkey Kong Junior (US)
dkngjrjp, Donkey Kong Jr. (Original Japanese)
dkjrjp, Donkey Kong Junior (Japan)
dkjrbl, Donkey Kong Junior (bootleg?)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
256, Color
Genre
Platform
Attributes
2D
Controls
1 Joystick / Button(s)
'Donkey Kong Jr.' marquee
game marquee

Game Summary

Guide Jr. to rescue Kong Snr.

Hardware Info

Z80 cpu @ 3.072 Mhz
I8035 cpu @ 0.4 Mhz
DAC audio
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

Role reversal.

Coinop.org Member Ratings / Comments

by ubrokeme. Comment: "One of the more obscure games of the franchise, but it was SO much fun. Definitely my favorite of the DK series..." (2008-04-10 19:05:31Z)

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X-Arcade Controller
X-Arcade Controller
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'Donkey Kong Jr.' cabinet photo
cabinet photo
'Donkey Kong Jr.' title screen
title screen
'Donkey Kong Jr.' gameplay screen shot
gameplay screen
'Donkey Kong Jr.' control panel
control panel
'Donkey Kong Jr.' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong cabinet photo Donkey Kong flyer: 1 Front Donkey Kong flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: /kb_dl.aspx/KB/monitortech/newnintvidinv.txt - 9 K - Updated 1999.08.01
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 116 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: /kb_dl.aspx/KB/gametech/donkeykongjr.txt - 2 K - Updated 1998.10.05
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File: /kb_dl.aspx/KB/gametech/my recap experience.html - 2 K - Updated 2000.07.15
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 02/16/2000 05:21:19