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Released in 1984
Member Rating
Manufacturer:
Nintendo
Developer:
Nintendo
Distributor:
Nintendo
Mame ROM Info
dkong3,
Donkey Kong 3
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 256, Color |
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Genre
Platform
|
Attributes
2D
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|
Controls
1 Joystick / Button(s)
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Size/Weight of Cocktail
23.0000
" x 34.0000" x 22.0000"
, 135.00lb.
Size/Weight of Upright
67.0000
" x 23.5000" x 33.5000"
, 220.00lb.
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Game Summary
Pest control in Mario's garden
Hardware Info
Z80
cpu
@ 4 Mhz
N2A03
cpu
@ 1.342329 Mhz
N2A03
cpu
@ 1.342329 Mhz
NES
audio
@ 21.47727 Mhz
NES
audio
@ 21.47727 Mhz
DAC
audio
Hardware Platform: -Unique or Unknown-
Game Details
Mario is a gardener with a can of fly spray. Only his name is Stanley. Crazy.
Coinop.org Member Ratings / Comments
comment
on this game
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Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion
By Joel Rosenzweig
Joel-r@an.hp.com
Much technical information provided by Dick Millikan.
Version 1.0, 1/21/98
This document describes how to invert the video from Nintendo's Donkey
Kong Jr. It includes enough hints to help you convert Donkey Kong and
Mario Brothers, but the procedures are slightly different for these
boards, and I haven't personally tested it on them.
There used to be two ways to invert the video of a Nintendo game. Now
there are three! I feel this
File:
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
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9
K - Updated
1999.08.01
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings
-------------------------------
SW A SW B
---- ----
OFF OFF 3 Jumpmen *
ON OFF 4 Jumpmen
OFF ON 5 Jumpmen
ON ON 6 Jumpmen
SW C SW D (Bonus Jumpman)
---- ----
OFF OFF AT 7,000 Points
ON OFF AT 10,000 Points *
OFF ON AT 15,000 Points
ON ON AT 20,000 Points
SW E SW F SW G (Right Coin Door)
---- ---- ----
O
File:
/kb_dl.aspx/KB/gametech/donkeykong.txt
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1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
=====================================================================
| Donkey Kong, Jr. Jumper Switch Settings |
=====================================================================
| From Jeff Fabrizio (jethro73@yahoo.com) |
---------------------------------------------------------------------
| | A | B | C | D | E | F | G | H |
---------------------------------------------------------------------
|Number of Juniors |
File:
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
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2
K - Updated
1998.10.05
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Down
|
File:
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
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2
K - Updated
2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
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2
K - Updated
1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.txt
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2
K - Updated
1995.05.12
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior
------------------
PARTS | SOLDER Video Board Side Connector
---------------------+---------------------- --------------------------
GND | 1 | A | GND 1 -5V
GND | 2 | B | GND 2 -5V
+5V | 3 | C | +5V 3 -5V
+5V | 4 | D | +5V 4 -5V
+12V | 5 | E | +12V
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD )
-------------------------------
DIP SW 1 2 3 4 5 6 7 8
X DEMO SOUND
OFF OFF 3 # OF SHIPS
ON OFF 4
OFF ON 5
ON ON 6
OFF OFF OFF EXTRA CAR 10K
File:
/kb_dl.aspx/KB/gametech/str-heat.txt
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1
K - Updated
1995.05.08
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II
--------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
---------------------------------------------------------------- -------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkeykong3.txt
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5
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
---------------------------------------------------------------- -------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
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5
K - Updated
1996.03.25
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983
------------------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD )
---------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
File:
/kb_dl.aspx/KB/pinouts/street_heat.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
with corrections from Jonathan Walton 21Sep96
this is the inverse pinout (put your connector on backwards, since
parts side and solder side are flipped) to the Falcon bootleg version
of Ms PacMan
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
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1
K - Updated
2003.03.03
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
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2
K - Updated
2003.01.06
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