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Donkey Kong (ドンキーコング)

Released in 1981

Member Rating


(17 total votes)

Manufacturer: Nintendo
Developer: Nintendo
Distributor: Nintendo

Mame ROM Info
dkong, Donkey Kong (US)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
256, Color
Genre
Platform
Attributes
2D
Controls
1 Joystick / Button(s)
Size/Weight of Cocktail
22.7500 " x 33.7500" x 22.0000" , 130.00lb.
Size/Weight of Cabaret
55.0000 " x 20.5000" x 23.5000" , 124.00lb.
Size/Weight of Upright
67.0000 " x 23.5000" x 33.5000" , 220.00lb.
'Donkey Kong' marquee
game marquee

Game Summary

Guide Mario (jumpman) to rescue Pauline from Donkey Kong.

Hardware Info

Z80 cpu @ 3.072 Mhz
I8035 cpu @ 0.4 Mhz
DAC audio
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

Mario's first appearance in a video game, he was first introduced as jumpman and was a carpenter not a plumber as he is known today. This was Nintendo's first game by Miamoto, he later created all Mario games on nes, snes and n64, also Mario has become the most popular character in video games. In the 90's Donkey kong was brought back to star in his own game on the Super Nintendo. There were only two sequals to DK they were DK JR and Donkey Kong 3

First poular platform game - introduced Mario - Four levels of running and jumping action - Often ripped off and called things like Crazy Kong - How high can you try?

Coinop.org Member Ratings / Comments

by videodan. Comment: "My all-time favorite! What can you say about this game that hasn't already been said? I can play this game for hours and not get tired of it. A classic among classics!" (2007-02-26 10:23:30Z)

by ylmb2005. Comment: "kzlmkkm kml üo nçrt arp9 hnkçücüt ahr zççt vcd onnrkzkt ühnr" (2007-02-26 07:35:10Z)

by jabutler02. Comment: "I have always loved this game. I was driving down the road today and saw something sitting behind the supermarket next to the dumpster.... Guess what it was Donkey Kong. After an hour or so i saw something i think on this website checked that and it was the prob. Now i have a perfect working version of DK ..... YEAH !Guess today was my lucky day." (2006-07-23 01:03:18Z)

by BlackRage. Comment: "Just got my Firt arcade machine three days ago. Found it by chance while buying stuff for work, it was Donkey Kong. It needed some work, but after a day of looking on the net, and trail and error, I got it working. Been playing it now every waking momment for the last 48 hours. Anyone know how to find more???" (2005-05-15 20:39:09Z)

by nosrevlah. Comment: "The big question back then......"Have you made it to the pie factory??" You were a stud if you did.....:) Great game." (2003-12-22 13:03:53Z)

by madpembo. Comment: "had so much fun played every night got told i played to much by mum & dad what did they no ha ha can any body tell me where to go on computer to play this game would love to play it again my email is pembo@bushinternet.com thanks " (2003-06-11 14:41:54Z)

by bahamut. Comment: "Great game, always loved it when I was a kid and still do. Just wondering, does anyone know where I can get a replacement monitor for it, cause mine is starting to wear down, if you can help, email me at Bowden@wctc.net Thank you!" (2002-11-27 17:11:21Z)

by mikey1953. Comment: " I have been playing this game since 1982 (I am 48 now)!I bought an up-right version in 1995 and am still playing it at my home! At one time I could put a mim. of 200K points per man on it! I really love it! Mikey" (2002-09-07 13:28:56Z)

by donk_fan. Comment: "I could play this game for hours and i did a long, long time ago!" (2002-01-11 21:41:46Z)

by dsig. Comment: "Hard not to rate this game 5-stars. It did so many things to further develop the video gaming industry. It was one of the first climbing games, one of the first games to have multiple levels, it turned Nintendo into a household name and in effect helped the home gaming industry to be as successful as it is now. Last but not least, it's just plain fun! Too bad the modern games don't look back at how important the characteristics of this game have been." (2000-07-27 17:27:49Z)

by kk. Comment: "How high can you get? Of course, the fact that Nintendo built an empire on the carpenter character nonwithstanding, this was a pretty decent game at the time." (2000-07-26 09:02:04Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Donkey Kong' cabinet photo
cabinet photo
'Donkey Kong' title screen
title screen
'Donkey Kong' gameplay screen shot
gameplay screen
'Donkey Kong' control panel
control panel
'Donkey Kong' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong cabinet photo Donkey Kong flyer: 1 Front Donkey Kong flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: /kb_dl.aspx/KB/monitortech/newnintvidinv.txt - 9 K - Updated 1999.08.01
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: /kb_dl.aspx/KB/gametech/donkeykongjr.txt - 2 K - Updated 1998.10.05
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD ) ------------------------------- DIP SW 1 2 3 4 5 6 7 8 X DEMO SOUND OFF OFF 3 # OF SHIPS ON OFF 4 OFF ON 5 ON ON 6 OFF OFF OFF EXTRA CAR 10K
File: /kb_dl.aspx/KB/gametech/str-heat.txt - 1 K - Updated 1995.05.08
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: /kb_dl.aspx/KB/pinouts/donkey_kong.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.jr.txt - 2 K - Updated 1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.txt - 2 K - Updated 1995.05.12
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: /kb_dl.aspx/KB/gametech/specforc.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II -------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J |
File: /kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior ------------------ PARTS | SOLDER Video Board Side Connector ---------------------+---------------------- -------------------------- GND | 1 | A | GND 1 -5V GND | 2 | B | GND 2 -5V +5V | 3 | C | +5V 3 -5V +5V | 4 | D | +5V 4 -5V +12V | 5 | E | +12V
File: /kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: /kb_dl.aspx/KB/pinouts/special_forces.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD ) --------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V
File: /kb_dl.aspx/KB/pinouts/street_heat.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/crazykong.txt - 1 K - Updated 2003.03.03
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ---------------------------------------------------------------- ------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkeykong3.txt - 5 K - Updated 1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ---------------------------------------------------------------- ------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkkong.iii.txt - 5 K - Updated 1996.03.25
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings ------------------------------- SW A SW B ---- ---- OFF OFF 3 Jumpmen * ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF AT 7,000 Points ON OFF AT 10,000 Points * OFF ON AT 15,000 Points ON ON AT 20,000 Points SW E SW F SW G (Right Coin Door) ---- ---- ---- O
File: /kb_dl.aspx/KB/gametech/donkeykong.txt - 1 K - Updated 1994.05.08
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: /kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt - 3 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File: /kb_dl.aspx/KB/gametech/my recap experience.html - 2 K - Updated 2000.07.15
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 116 K - Updated 1999.07.27

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This game page was created 08/03/1998 04:00:00 and last updated 09/03/1999 11:41:39