Knowledge Base
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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1999.11.01
/kb_dl.aspx/KB/gametech/asteroids.txt
Typed in by Doug Jefferys (dougj@sco.com)
Asteroids settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP
87654321
--------
XXXXXX11 English
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXXX1XX 4-ship game
XXXXX0XX 3-ship game
11XXXXXX Free Play
10XXXXXX 1 Coin for 2 Plays
01XXXXXX 1 Coin for 1 Play
00XXXXXX 2 Coins for 1 Play
4 SWITCH DIP
4321
----
XXXX Not used
---------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/asteroids.txt
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0
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1996.01.23
TechTip: Replacing 4 X 2114 (VRAM) on Asteroids with a single 6116
From: John Robertson Newsgroups: rec.games.video.arcade.collecting Subject: TechTip: Replacing 4 X 2114 (VRAM) on Asteroids with a single 6116 Reply-To: jrr@flippers.com Message-ID: Date: Thu, 13 Jun 2002 06:13:50 GMT I had a thought today while looking at a customers butchered Vector RAM area of an Asteroids. ( I have a picture if anyone is interested) - there must be an easier way to fix this than removing the four IC's and socketing and repairing all the buggered traces... Fortunately rig
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/techtip_ replacing 4 x 2114 (vram) on asteroids with a single 6116.html
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1
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2002.07.02
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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2000.01.20
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe tech.html
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1
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2002.09.24
Asteroids pinouts
Asteroids Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids tech.html
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1
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2002.09.24
/kb_dl.aspx/KB/gametech/asteroidsdeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com)
Asteroids Deluxe settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (R5)
87654321
--------
XXXXXX11 English $
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXX11XX 2-4 ships
XXXX10XX 3-5 ships $
XXXX01XX 4-6 ships
XXXX00XX 5-7 ships
XXX1XXXX 1-play minimum $
XXX0XXXX 2-play minimum
11XXXXXX Bonus ship every 10,000 points $
10XXXXXX Bonus ship every 12,000 points
01XXXXXX Bonus ship every 15,000 points
00XXX
File:
/kb_dl.aspx/KB/gametech/asteroidsdeluxe.txt
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1
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1996.01.23
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER
PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT
THE CONTROLS ARE THOUGH POWER IS SAME
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
File:
/kb_dl.aspx/KB/gametech/lunar.lan.txt
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1
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1996.04.04
/kb_dl.aspx/KB/pinouts/asteroids.txt
Asteroids
---------
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | HYPER
Z OUT | M
File:
/kb_dl.aspx/KB/pinouts/asteroids.txt
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2003.01.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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10
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1999.07.27
Programming the Atari XY Vector Generator
The information in this document is not guaranteed to be accurate, use at your own risk. The Atari Analogue Vector Generator (or AVG) is the circuitry used to draw lines on the special XY monitors of some games from the late seventies and early eighties. These include Asteroids, Battlezone, Tempest, Gravitar and Star Wars, all of which used a slightly different AVG as the games evolved. The AVG is a small computer in its own right, it has its own ROM, RAM, instruction set and stack for subro
File:
/kb_dl.aspx/KB/gametech/atari_xy.html
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2000.01.23
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
Asteroids Deluxe
----------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
File:
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
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2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/pinouts/pinout_help.txt
---------------------------------------------------------------- ------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
-------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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2003.01.09
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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1999.10.29
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html
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10
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2000.01.23
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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2002.06.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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1999.10.29
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
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2000.01.20
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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1999.07.10
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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1994.12.28
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
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1999.08.01
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
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2002.09.24
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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1999.07.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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2000.01.23
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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1999.07.27
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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2003.05.30
Search the following for Asteroids
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